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MAME 0.222

MAME 0.222

MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market.
Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver.
The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations.
There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles.
Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices.
There were too many HyperScan RFID cards added to the software list to itemise them all here. You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

submitted by cuavas to emulation [link] [comments]

MAME 0.222

MAME 0.222

MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market.
Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver.
The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations.
There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles.
Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices.
There were too many HyperScan RFID cards added to the software list to itemise them all here. You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

submitted by cuavas to MAME [link] [comments]

MAME 0.222

MAME 0.222

MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market.
Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver.
The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations.
There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles.
Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices.
There were too many HyperScan RFID cards added to the software list to itemise them all here. You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

submitted by cuavas to cade [link] [comments]

Loz Botw black screen problem

Loz Botw black screen problem
I downloaded some shader cache and it gets stuck in between. I don't know what to do. My computer has i7, IntelHD520 integrated graphics card and 16 gigs of ram. I know this game is known to have issues on integrated graphics card so If there's anything I can do please let me know. I'm using Cemu 1.19.

Here are my log files:
[09:46:07] ------- Init Cemu 1.19.0d -------
[09:46:07] Init Wii U memory space (base: 0x275a33e0000)
[09:46:07] mlc01 path: E:\GAMY_IAN\Games\Wii USB thingy\Unpacked\The Legend of Zelda Breath of the Wild [ALZE01]\
[09:46:07] CPU: Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz
[09:46:07] RAM: 16299MB
[09:46:07] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
[09:46:07] vkEnumerateInstanceVersion not available. Outdated graphics driver or Vulkan runtime?
[09:46:12] Loading U-King.rpx
[09:46:12] Creating OpenGL canvas
[09:46:13] ------- Loaded title -------
[09:46:13] TitleId: 00050000-101c9400
[09:46:13] TitleVersion: v0
[09:46:13] Update path: \usr\title\0005000E\101C9400\ (not present)
[09:46:13] AOC path: \usr\title\0005000C\101C9400\ (not present)
[09:46:13] Save path: \usr\save\00050000\101C9400\user\
[09:46:13] Shader cache file: shaderCache\transferable\00050000101c9400.bin
[09:46:13] gameprofile path: gameProfiles\default\00050000101c9400.ini
[09:46:13] RPX hash (updated): dcac9927
[09:46:13] RPX hash (base): dcac9927
[09:46:13] Loaded module 'u-king' with checksum 0x6d2dc472
[09:46:13] RPL link time: 172ms
[09:46:13] HLE scan time: 109ms
[09:46:13] ------- Active settings -------
[09:46:13] CPU-Mode: Single-core recompiler
[09:46:13] Load shared libraries: true
[09:46:13] GPUBufferCacheAccuracy: low (gameprofile)
[09:46:13] Use precompiled shaders: auto (gameprofile)
[09:46:13] Full sync at GX2DrawDone: true
[09:46:13] Console region: USA
[09:46:13] Console language: English
[09:46:13] ------- Init OpenGL graphics backend -------
[09:46:13] GL_VENDOR: Intel
[09:46:13] GL_RENDERER: Intel(R) HD Graphics 520
[09:46:13] GL_VERSION: 4.4.0 - Build 21.20.16.4627
[09:46:13] OpenGL extensions:
[09:46:13] ARB_clip_control: available
[09:46:13] ARB_get_program_binary: available
[09:46:13] ARB_clear_texture: available
[09:46:13] ARB_copy_image: available
[09:46:13] NV_depth_buffer_float: not supported
[09:46:13] ------- Init Audio backend -------
[09:46:13] DirectSound: available
[09:46:13] XAudio 2.8: available
[09:46:13] ------- Run title -------
[09:46:13] Using precompiled shaders: true

Crashlog for Cemu 1.19.0d
Date: 26-05-2020 09:46:24

-----------------------------------------
Stack trace
-----------------------------------------
0x00007ff632a7a97f +0x0013a97f Cemu.exe gameProfile_getCurrentCategoryName
0x00007ff632a7bdd7 +0x0013bdd7 Cemu.exe gameProfile_getCurrentCategoryName
0x00007ffbbf6b85b6 +0x000785b6 ntdll.dll RtlIsGenericTableEmpty
0x00007ffbbf6aa056 +0x0006a056 ntdll.dll RtlRaiseException
0x00007ffbbf6a9fc3 +0x00069fc3 ntdll.dll RtlRaiseException
0x00007ffbbf739229 +0x000f9229 ntdll.dll RtlIsNonEmptyDirectoryReparsePointAllowed
0x00007ffbbf7391f3 +0x000f91f3 ntdll.dll RtlIsNonEmptyDirectoryReparsePointAllowed
0x00007ffbbf7415e2 +0x001015e2 ntdll.dll RtlpNtMakeTemporaryKey
0x00007ffbbf7418ea +0x001018ea ntdll.dll RtlpNtMakeTemporaryKey
0x00007ffbbf74a8a9 +0x0010a8a9 ntdll.dll RtlpNtMakeTemporaryKey
0x00007ffbbf68080d +0x0004080d ntdll.dll RtlGetCurrentServiceSessionId
0x00007ffbbf67fb91 +0x0003fb91 ntdll.dll RtlFreeHeap
0x00007ffbb2db52f4 +0x006852f4 igc64.dll getJITVersion
0x00007ffbb2a17a42 +0x002e7a42 igc64.dll getJITVersion
0x00007ffbb2ada70e +0x003aa70e igc64.dll getJITVersion
0x00007ffbb2a8b825 +0x0035b825 igc64.dll getJITVersion
0x00007ffbb2a8863e +0x0035863e igc64.dll getJITVersion
0x00007ffbb2a32b0c +0x00302b0c igc64.dll getJITVersion
0x00007ffbb2a324ce +0x003024ce igc64.dll getJITVersion
0x00007ffbb29e5844 +0x002b5844 igc64.dll getJITVersion
0x00007ffbb298b3c6 +0x0025b3c6 igc64.dll DX9::texOptionName
0x00007ffbb29869a9 +0x002569a9 igc64.dll DX9::texOptionName
0x00007ffbb2d45c76 +0x00615c76 igc64.dll getJITVersion
0x00007ffbb2d45dcf +0x00615dcf igc64.dll getJITVersion
0x00007ffbb2d4603a +0x0061603a igc64.dll getJITVersion
0x00007ffbb2d45751 +0x00615751 igc64.dll getJITVersion
0x00007ffbb2870b03 +0x00140b03 igc64.dll DX9::texOptionName
0x00007ffbb275d10d +0x0002d10d igc64.dll IGC::InitDumpFlags
0x00007ffbb275ee12 +0x0002ee12 igc64.dll IGC::InitDumpFlags
0x00007ffbb275a8c4 +0x0002a8c4 igc64.dll IGC::OGLns::CompileShader
0x00007ffb6661a264 +0x0077a264 ig9icd64.dll DrvGetLayerPaletteEntries
0x00007ffb6661b8a8 +0x0077b8a8 ig9icd64.dll DrvGetLayerPaletteEntries
0x00007ffb6661b518 +0x0077b518 ig9icd64.dll DrvGetLayerPaletteEntries
0x00007ffb665e150a +0x0074150a ig9icd64.dll DrvGetLayerPaletteEntries
0x00007ffb665e1269 +0x00741269 ig9icd64.dll DrvGetLayerPaletteEntries
0x00007ffb665e0d82 +0x00740d82 ig9icd64.dll DrvGetLayerPaletteEntries
0x00007ffb6608b74c +0x001eb74c ig9icd64.dll DrvSetLayerPaletteEntries
0x00007ffb66080795 +0x001e0795 ig9icd64.dll DrvSetLayerPaletteEntries
0x00007ffb6608be7a +0x001ebe7a ig9icd64.dll DrvSetLayerPaletteEntries
0x00007ffb6600bb04 +0x0016bb04 ig9icd64.dll RegisterProcTableCallback
Exception 0xc0000374 at 0x7ffbbf739229(+0xf9229) in module ntdll.dll
cemu.exe at 0x7ff632940000

RAX=000002759f242340 RBX=00000000c0000374 RCX=00000002a270fb54 RDX=000002759f240000
RSP=000000df644fa630 RBP=000002759f2f0000 RDI=00007ffbbf7a27f0 RSI=0000000000000001
R8 =0000000000000000 R9 =00000000000006a6 R10=0000000000000000 R11=0000000000000000
R12=0000000000000000 R13=0000027761ee55a0 R14=0000027761ec03f0 R15=0000000000000000

-----------------------------------------
Game info
-----------------------------------------
Game: Breath of the Wild [US v0]
TitleId: 50000101c9400
RPXHash: dcac9927

-----------------------------------------
Active PPC instance
-----------------------------------------
Not active

-----------------------------------------
PPC threads
-----------------------------------------
None active

submitted by GAMY_IAN to CemuPiracy [link] [comments]

MAME 0.219

MAME 0.219

MAME 0.219 arrives today, just in time for the end of February! This month we’ve got another piece of Nintendo Game & Watch history – Pinball – as well as a quite a few TV games, including Dream Life Superstar, Designer’s World, Jenna Jameson’s Strip Poker, and Champiyon Pinball. The previously-added Care Bears and Piglet’s Special Day TV games are now working, as well as the big-endian version of the MIPS Magnum R4000. As always, the TV games vary enormously in quality, from enjoyable titles, to low-effort games based on licensed intellectual properties, to horrible bootlegs using blatantly copied assets. If music/rhythm misery is your thing, there’s even a particularly bad dance mat game in there.
On the arcade side, there are fixes for a minor but long-standing graphical issue in Capcom’s genre-defining 1942, and also a fairly significant graphical regression in Seibu Kaihatsu’s Raiden Fighters. Speaking of Seibu Kaihatsu, our very own Angelo Salese significantly improved the experience in Good E-Jan, and speaking of graphics fixes, cam900 fixed some corner cases in Data East’s innovative, but little-known, shoot-’em-up Boogie Wings. Software list additions include the Commodore 64 INPUT 64 collection (courtesy of FakeShemp) and the Spanish ZX Spectrum Load’N’Run collection (added by ICEknight). New preliminary CPU cores and disassemblers include IBM ROMP, the NEC 78K family, Samsung KS0164 and SSD Corp’s Xavix 2.
As always, you can get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

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