Binary Options ATM is a Scam - Review with Proofs

Binary Options ATM Review - New trading software - is it a Scam?? Testing and live demonstrated

The Binary Options ATM Review - New Binary Auto Trader. Is it scam? After I've tested many Binary Options services that appears to be nothing but Scams and were getting into most blacklists of important sites, I found out about this new Binary Options ATM software. I was glad having the chance to try and test it. Especially because it was still before the official release of this system to the public worldwide.

Click Here To get Free Immediate Access To The Binary Options ATM New Trading Software

I was glad cause testing such a software in such an early stage gives me the chance to promote by recommending a product of high quality. Thus, i can help the product itself but more importantly my followers and subscribers who are eager to hear and read real objective reviews of the latest software. At the same token, when i found such a product to be not worthy or worse - a scam, I feel that this is my duty to let everybody know, At least as much people as i can inform.

At first i was sure that this is exactly the case. My gut feeling told me that this new Auto trading software of Binary Options ATM is a scam. There was something about the deigns that looks like some kind of a video game.. It wasn't a good sign for me. I like simple, clean and professional looking services. Fortunately i don't rely solely on gut feelings and a lesson which I've already learned is not to judge things by their cover! After all the testing and research I've done, i can tell you 100% confidently that i was wrong. Binary Options ATM is legit. This trading robot is not only legit but also profitable and very friendly to use.

As some of my colleagues which are all big site and blogs owners, I've got this opportunity to test this automatic signals software. I've started with a 500 dollars account, even though the minimum is as low as 200-250. My testing was obviously on real live market conditions.

The people behind the Binary Options ATM trading software were so confident. Apparently they let also some of my colleagues to test it with no risks.

Click Here To get Free Immediate Access To The Binary Options ATM New Trading Software

It wasn't my money. I've been offered by Binary Options ATM stuff to be funded by them to trade risk free. They did it because they wanted me to publish my results, whether positive or negative, after testing it. They were so confident that i was intrigued. Apparently they knew exactly what they were doing, as here i am, sharing my positive results with you.. and i'm happy to do so with additional couple of thousands in my pockets:)

By the way, don't just trust me and my review. Many people have already tried the Binary Options ATM trading software successfully. On my research I've got to find several different positive Binary Options ATM reviews. People who experienced it and some testimonials from real users. You can find it yourself on the web while looking for it. Do it. You will find even live testing and demonstrations of real people on real accounts.

All of the details I've found, together with my own trading experience with this trading system, completely changed my mind from my initial thoughts. One thing for sure - The Binary Options ATM Auto-Trader is NOT a scam. This is a legit Binary Options signals service.

I must tell you what happened next in my experience of testing. After using it for a couple of weeks, I have 152 trades. 117 of the total are profitable. Easy to calculate that the winning rate so far are 117/152=77. Meaning 77% of In The Money trades. 77 percentage of winning trades! Personally i think it's most impressive, don't you?? I've traded many positions so that the statistic would be more accurate. Not to rely on any coincidence. You can't get into any conclusion with such a system with only 10 or even 20 positions. On all other testimonials and live demonstrations, it was about the same winning rates. The worse that i saw was of 64% and the best was of 83%.

Click Here To get Free Immediate Access To The Binary Options ATM New Trading Software

Now i would like to tell you a bit about the features of Binary Options ATM App. A great feature is one that allow you to choose the desired risk level. You can set it between 1 to 3. Obviously 3 is the highest risk level. I suggest that you start with the lowest risk level of 1, and first to trade with the minimum volume amount of 5$ per trade. This is a big advantage as you can control your account, get to know the system, without taking any big risks. On the worse case, if you see 3 losses in a row, which i haven't see so far, then quit for the day. I also like to choose a profit target around 500$. That way you know you can maximum 15$ at the beginning. But on the other hand earning 500$ a day which is more than possible will help you to increase you account gradually and dramatically.##

When you start small you will have the chance to be more familiar with the trading platform and to trust it without feeling any pressure. After that, and once you gain confidence and earn some decent profits, then you can increase the level of risk. If you do it, raise it directly to the level of 3. In addition there is the manual mode. You can trade manually but i don't want to talk about it as much, as this is no big difference from any regular Binary Options trading account.

I find it highly important to note that Binary Options ATM software works only with good brokers. You can find on their supported broker's list some of the best binary brokers in the world. They are all under tight regulation and can be trusted. It means that you can expect to have no issues, and to fell relaxed about your precious money. And of course, important to note again - The use of this trading software is available now for free. It make a real difference. I'm really not sure if it will remain like it after the official release.##

The Sign up is super simple and quick. You don't need any prior knowledge in trading or technology. Just to know how to calculate your profits:) After registering you will be able to start and use this auto trading software in a matter of few minutes. I'm absolutely confident that you'll have fun with this friendly software, especially when you start counting your money..!

You can register to the Binary Options ATM Automated signals you can do it for free HERE

In case that you want to share you experience or have any question and a need for support please let me know. If you have review of Binary Options ATM share it with me, I'll be more than glad to hear you thoughts!

submitted by tradingmind to TrustedBinaryOptions [link] [comments]

A highly optimized and extremely lightweight Linux distribution built from scratch

Hey there, how's everyone doing?

I'm currently working on a project called glaucus. It's a highly optimized and extremely lightweight suckless (except that it's not statically linked) Linux distribution built from scratch.

Idles under 6mb of RAM!

It was previously known as snail, and has been under development for 2 years now. The development started in parallel with another project of mine called DOTSLASHLINUX (a website that featured extremely lightweight and in depth kernel configuration guides. Unfortunately, it's currently unmaintained. You can find the archived website and all of its articles here DOTSLASHLINUX.


snail was also extremely lightweight, but lacked many features to make it usable

The project was initially intended for educational purposes, but soon grew into something really interesting, so I decided to publish it on github (for now, will also be published to gitlab and framagit soon).

What's so special about glaucus? Here's a list of some of its features (a really ambitious project I know but bare with me):

  1. Extremely lightweight, as the core installation only needs 25MB of disk space and requires 33MB of RAM to boot in QEMU and idles at just under 6MB of RAM
  2. Razor sharp bleeding edge as it fetches the latest sources available from upstream repositories for all cerata (cerata means packages, refer to the Naming Convention for more cool names (please bare with me xD)).
  3. The building process (for both glaucus and both of its toolchains) is entirely automated (The process of building from source is currently broken, but will soon be fixed as it's undergoing a redesign process to closely resemble that of Musl-LFS due to several errors relating to the graphics stack not correctly separating from the host).
  4. musl libc (I know right :P)
  5. skarnet's s6 small supervision suite
  6. skarnet's s6-linux-init tools for a Linux init system (version 1.0.3)
  7. skarnet's s6-rc service manager for s6 (with morpheus/stali scripts ported to s6-rc) (currently
  8. No GNU coreutils (so you'll be left with no tools in your user base, jk xD), as it was replaced with:
    1. suckless base (sbase)
    2. unportable base (ubase)
    3. OpenBSD ls, pax, stty, diff, fmt, patch and sort from OpenBSD's userland port to Linux (lobase)
  9. OpenBSD's ksh ported to Linux (loksh) as the main user shell (much lighter and faster (around 2.5x) than bash, and still manages to support auto-completion and command history).
  10. dash for running scripts (all system's scripts are in dash, which is only 1.8x faster than loksh) (you can even replace run dash alone if you're an adventurer, but glaucus tries to stay convenient while being extremely lightweight)
  11. NetBSD's curses, with less, mandoc and vim (yes vim, I know right xD) all built against it
  12. LibreSSL
  13. And many more lightweight and suckless software (dash, mawk, byacc, re2c, nnn...)
  14. Adheres to the latest FHS standards, with a minimal and clean root filesystem
  15. The kernel uses the bare minimum configuration needed to get a bootable system (from DOTSLASHLINUX's extremely lightweight kernel configuration guides)

But wait, there's more! The core image builds (along with 130+ cerata) (again cerata are packages because Naming Convention DUH), with really extreme optimization flags such as:
  1. OpenMP
  2. The dangeous Ofast (not recommended though)
  3. Swing Modulo Scheduling (SMS)
  4. Global Common Subexpression Elimination (GCSE)
  5. Integrated Register Allocation (IRA)
  6. Interprocedural Pointer Analysis (IPA)
  7. Graphite Loop Optimizations (ISL) (with the latest upstream sources for ISL)
  8. Link Time Optimization (LTO) (with zstd set as default compression method, and zlib set as a fallback method)
  9. And more curated peformance flags

The core and extra images (image names will be changed in the future, but we'll stick to core and extra for now), build with all of the above flags enabled. This is intended to showcase that many packages (or at least the ones included in glaucus cerata) can survive extreme configuration options like Ofast, and to show that some packages don't build with certain flags (like musl not building with LTO, and mawk not building with OpenMP... you get the point).

Most of these flags help improve performance, but the choice is left to the user to experiment with all the curated list of flags listed in scripts/system/variables to achieve the best performance possible on his/her system (keep in mind that building from source is currently not working, so you'll have to stick with the provided binary images, that have all these flags turned on, which you can find here). You can also remove all of these flags, and stick to the basic -Os -s -fomit-frame-pointer -pipe and further reduce the image size down to 14mb (really the choice is up to you, as all included cerata work with all included flags).

Kindly refer to the wiki for more information regarding glaucus (Please keep in mind that the wiki is nowhere near finished (I'd say it's at 15% but that's just wishful thinking).

Also kindly refer to the Screenshots wiki page for screenshots of glaucus in action.

This project is highly experimental (and currently only available for x86_64-pc-linux-musl architectures, and only runs in QEMU for now) so please tread with care!

It also lacks a package manager (or at least a dependency sorting method), and a fully functioning graphics stack (which is what I'm currently working on atm).

The project further needs a logo and some artwork, perhaps a glaucus bennettae swimming in the sea with Tux the penguin (the official linux mascot) and Puffy the pufferfish (the official OpenBSD mascot).

glaucus is licensed under the Internet Systems Consortium (ISC) license.

This project is dedicated to my lovely parents.

I'd be more than pleased to hear your thoughts on this project!

Thanks for your time.

Edit: typos
submitted by Firasuke to linux [link] [comments]

IQ stock broker is a Forex & bitcoin Company in USA Founded in 2012 by a team of highly motivated professionals who are very passionate about trading on the world’s financial market, and are keen on empowering

Bitcoin, Cryptocurrency, forex, make money, online trade, stock exchange
IQ Stock Broker
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This makes it easy to trade from anywhere… at any time. You don’t need to have any previous trading experience to get going. It is as easy as 1-2-3. The interface is remarkably user friendly. We have worked hard to ensure processes are fast and intuitive. Using our platform, customers can trade on options such as currencies, indices, stocks and commodities round the clock. We provide the most flexible pricing and the most suitable options on the market among all the Forex & Bitcoin companies in USA. Our objective is to make the trading process as simple and profitable as possible for all level of trader. Our team consists experienced professionals with backgrounds in binary trading, derivatives, risk management, payment processing as well as international laws and legislation. Contact us for Bitcoin, Cryptocurrency, forex, make money, online trade, stock exchange. IQ stock broker is listed in American Stock Exchange.
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submitted by IQstockbroker to u/IQstockbroker [link] [comments]

A highly optimized and extremely lightweight Linux distribution built from scratch

Hey there, how's everyone doing?

I'm currently working on a project called glaucus. It's a highly optimized and extremely lightweight suckless (except that it's not statically linked) Linux distribution built from scratch.


Idles under 6mb of RAM!

It was previously known as snail, and has been under development for 2 years now. The development started in parallel with another project of mine called DOTSLASHLINUX (a website that featured extremely lightweight and in depth kernel configuration guides. Unfortunately, it's currently unmaintained. You can find the archived website and all of its articles here DOTSLASHLINUX.


snail was also extremely lightweight, but lacked many features to make it usable

The project was initially intended for educational purposes, but soon grew into something really interesting, so I decided to publish it on github (for now, will also be published to gitlab and framagit soon).

What's so special about glaucus? Here's a list of some of its features (a really ambitious project I know but bare with me):

  1. Extremely lightweight, as the core installation only needs 25MB of disk space and requires 33MB of RAM to boot in QEMU and idles at just under 6MB of RAM
  2. Razor sharp bleeding edge as it fetches the latest sources available from upstream repositories for all cerata (cerata means packages, refer to the Naming Convention for more cool names (please bare with me xD)).
  3. The building process (for both glaucus and both of its toolchains) is entirely automated (The process of building from source is currently broken, but will soon be fixed as it's undergoing a redesign process to closely resemble that of Musl-LFS due to several errors relating to the graphics stack not correctly separating from the host).
  4. musl libc (I know right :P)
  5. skarnet's s6 small supervision suite
  6. skarnet's s6-linux-init tools for a Linux init system (version 1.0.3)
  7. skarnet's s6-rc service manager for s6 (with morpheus/stali scripts ported to s6-rc) (currently
  8. No coreutils (so you'll be left with no tools in your user base, jk xD), as it was replaced with:
    1. suckless base (sbase)
    2. unportable base (ubase)
    3. OpenBSD ls, pax, stty, diff, fmt, patch and sort from OpenBSD's userland port to Linux (lobase)
  9. OpenBSD's ksh ported to Linux (loksh) as the main user shell (much lighter and faster (around 2.5x) than bash, and still manages to support auto-completion and command history).
  10. dash for running scripts (all system's scripts are in dash, which is only 1.8x faster than loksh) (you can even replace run dash alone if you're an adventurer, but glaucus tries to stay convenient while being extremely lightweight)
  11. NetBSD's curses, with less, mandoc and vim (yes vim, I know right xD) all built against it
  12. LibreSSL
  13. Any many more lightweight and suckless software (dash, mawk, byacc, re2c, nnn...)
  14. Adheres to the latest FHS standards, with a minimal and clean root filesystem
  15. The kernel uses the bare minimum configuration needed to get a bootable system (from DOTSLASHLINUX's extremely lightweight kernel configuration guides)

But wait, there's more! The core image builds (along with 130+ cerata) (again cerata are packages because Naming Convention DUH), with really extreme optimization flags such as:
  1. OpenMP
  2. The dangeous Ofast (not recommended though)
  3. Swing Modulo Scheduling (SMS)
  4. Global Common Subexpression Elimination (GCSE)
  5. Integrated Register Allocation (IRA)
  6. Interprocedural Pointer Analysis (IPA)
  7. Graphite Loop Optimizations (ISL) (with the latest upstream sources for ISL)
  8. Link Time Optimization (LTO) (with zstd set as default compression method, and zlib set as a fallback method)
  9. And more curated peformance flags

The core and extra images (image names will be changed in the future, but we'll stick to core and extra for now), build with all of the above flags enabled. This is intended to showcase that many packages (or at least the ones included in glaucus cerata) can survive extreme configuration options like Ofast, and to show that some packages don't build with certain flags (like musl not building with LTO, and mawk not building with OpenMP... you get the point).

Most of these flags help improve performance, but the choice is left to the user to experiment with all the curated list of flags listed in scripts/system/variables to achieve the best performance possible on his/her system (keep in mind that building from source is currently not working, so you'll have to stick with the provided binary images, that have all these flags turned on, which you can find here). You can also remove all of these flags, and stick to the basic -Os -s -fomit-frame-pointer -pipe and further reduce the image size down to 14mb (really the choice is up to you, as all included cerata work with all included flags).

Kindly refer to the wiki for more information regarding glaucus (Please keep in mind that the wiki is nowhere near finished (I'd say it's at 15% but that's just wishful thinking).

Also kindly refer to the Screenshots wiki page for screenshots of glaucus in action.

This project is highly experimental (and currently only available for x86_64-pc-linux-musl architectures, and only runs in QEMU for now) so please tread with care!

It also lacks a package manager (or at least a dependency sorting method), and a fully functioning graphics stack (which is what I'm currently working on atm).

The project further needs a logo and some artwork, perhaps a glaucus bennettae swimming in the sea with Tux the penguin (the official linux mascot) and Puffy the pufferfish (the official OpenBSD mascot).

glaucus is licensed under the Internet Systems Consortium (ISC) license.

This project is dedicated to my lovely parents.

If you like glaucus and want to support its development, then kindly donate to:
Hardware donations are also accepted.

I'd be more than pleased to hear your thoughts on this project!

Thanks for your time.
submitted by Firasuke to suckless [link] [comments]

MAME 0.207

MAME 0.207

It’s almost the end of February, and more importantly it’s time for MAME 0.207 to be released! We’ve added two Nintendo Game & Watch titles this month: Fire (wide screen) and Snoopy Tennis. If you’re at all interested in plug-and-play TV games, this is going to be a huge update, with all the newly-supported JAKKS Pacific titles, including Disney Princess, Dragon Ball Z, Nicktoons, Spider-Man, and Wheel of Fortune, as well as a number of matching Game-Keys. The other big batch of additions this month comes in the form of a whole lot of e-kara cartridge dumps from Japan. For younger players, we’re steadily filling out the V.Smile software list, with eighteen newly supported titles. The VGM software list has been updated with the latest video game music rips, and we’ve added some more original floppy dumps and clean cracks to the Apple II software lists.
With the latest improvements to the MIPS R4000 CPU, WD33C93 SCSI and SGI Newport graphics emulation, it’s possible to install and run IRIX in MAME. This is a milestone achievement, and wouldn’t have been possible without some amazing dedication and collaboration on the part of the contributors and team members involved. With the addition of graphics and mouse support, Windows 1.0 runs on MAME’s Tandy 2000 emulation. MAME continues to add additional variants of supported systems, including the HP 9825T and the Esselte Modulab educational system.
Newly supported arcade games include an earlier prototype of Rise of the Robots, bootlegs of Ghost Chaser Densei and The Glob, and additional versions of Raiden Fighters 2, Guardian Storm, Pasha Pasha Champ, Lethal Enforcers, and X-Men. General usability improvements include friendlier Apple II disassembly, the restoration of key map support in SDL builds (Linux/macOS), and better initial window positioning on Windows.
You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Translations added or modified

Source Changes

submitted by cuavas to emulation [link] [comments]

Emergent Coding FAQ

Background reading
  1. https://youtu.be/-MMQUspVduo ELI5 with pictures.
  2. https://youtu.be/ZSkZxOJ5HPA Hello World using Emergent Coding
  3. https://codevalley.com/whitepaper.pdf This document treats Emergent coding from a philosophical perspective. It has a good introduction, description of the tech and is followed by two sections on justifications from the perspective of Fred Brooks No Silver Bullet criteria and an industrialization criteria.
  4. Mark Fabbro's presentation from the Bitcoin Cash City Conference which outlines the motivation, basic mechanics, and usage of Bitcoin Cash in reproducing the industrial revolution in the software industry.
  5. Building the Bitcoin Cash City presentation highlighting how the emergent coding group of companies fit into the adoption roadmap of North Queensland.
  6. Forging Chain Metal by Paul Chandler CEO of Aptissio, one of startups in the emergent coding space and which secured a million in seed funding last year.
  7. Bitcoin Cash App Exploration A series of Apps that are some of the first to be built by emergent coding and presented, and in the case of Cashbar, demonstrated at the conference.
  8. A casual Bitcoin Cash interview that touches on emergent coding, tech park, merchant adoption and much more.
How does Emergent Coding prevent developer capture?
A developer's Agent does not know what project they are contributing to and is thus paid for the specific contribution. The developer is controlling the terms of the payment rather than the alternative, an employer with an employment agreement.
Why does Emergent Coding use Bitcoin BCH?
  1. Both emergent coding and Bitcoin BCH are decentralized: As emergent coding is a decentralized development environment consisting of Agents providing respective design services, each contract received by an agent requires a BCH payment. As Agents are hosted by their developer owners which may be residing in one of 150 countries, Bitcoin Cash - an electronic peer-to-peer electronic cash system - is ideal to include a developer regardless of geographic location.
  2. Emergent coding will increase the value of the Bitcoin BCH blockchain: With EC, there are typically many contracts to build an application (Cashbar was designed with 10000 contracts or so). EC adoption will increase the value of the Bitcoin BCH blockchain in line with this influx of quality economic activity.
  3. Emergent coding is being applied to BCH software first: One of the first market verticals being addressed with emergent coding is Bitcoin Cash infrastructure. We are already seeing quality applications created using emergent coding (such as the HULA, Cashbar, PH2, vending, ATMs etc). More apps and tools supporting Bitcoin cash will attract more merchants and business to BCH.
  4. Emergent coding increases productivity: Emergent coding increases developer productivity and reduces duplication compared to other software development methods. Emergent coding can provide BCH devs with an advantage over other coins. A BCH dev productivity advantage will accelerate Bitcoin BCH becoming the first global currency.
  5. Emergent coding produces higher quality binaries: Higher quality software leads to a more reliable network.

1. Who/what is Code Valley? Aptissio? BCH Tech Park? Mining and Server Complex?
Code Valley Corp Pty Ltd is the company founded to commercialize emergent coding technology. Code Valley is incorporated in North Queensland, Australia. See https://codevalley.com
Aptissio Australia Pty Ltd is a company founded in North Queensland and an early adopter of emergent coding. Aptissio is applying EC to Bitcoin BCH software. See https://www.aptissio.com
Townsville Technology Precincts Pty Ltd (TTP) was founded to bring together partners to answer the tender for the Historic North Rail Yard Redevelopment in Townsville, North Queensland. The partners consist of P+I, Conrad Gargett, HF Consulting, and a self-managed superannuation fund(SMSF) with Code Valley Corp Pty Ltd expected to be signed as an anchor tenant. TTP answered a Townsville City Council (TCC) tender with a proposal for a AUD$53m project (stage 1) to turn the yards into a technology park and subsequently won the tender. The plan calls for the bulk of the money is to be raised in the Australian equity markets with the city contributing $28% for remediation of the site and just under 10% from the SMSF. Construction is scheduled to begin in mid 2020 and be competed two years later.
Townsville Mining Pty Ltd was set up to develop a Server Complex in the Kennedy Energy Park in North Queensland. The site has undergone several studies as part of a due diligence process with encouraging results for its competitiveness in terms of real estate, power, cooling and data.
  1. TM are presently in negotiations with the owners of the site and is presently operating under an NDA.
  2. The business model calls for leasing "sectors" to mining companies that wish to mine allowing companies to control their own direction.
  3. Since Emergent Coding uses the BCH rail, TM is seeking to contribute to BCH security with an element of domestic mining.
  4. TM are working with American partners to lease one of the sectors to meet that domestic objective.
  5. The site will also host Emergent Coding Agents and Code Valley and its development partners are expected to lease several of these sectors.
  6. TM hopes to have the site operational within 2 years.
2. What programming language are the "software agents" written in.
Agents are "built" using emergent coding. You select the features you want your Agent to have and send out the contracts. In a few minutes you are in possession of a binary ELF. You run up your ELF on your own machine and it will peer with the emergent coding and Bitcoin Cash networks. Congratulations, your Agent is now ready to accept its first contract.
3. Who controls these "agents" in a software project
You control your own Agents. It is a decentralized development system.
4. What is the software license of these agents. Full EULA here, now.
A license gives you the right to create your own Agents and participate in the decentralized development system. We will publish the EULA when we release the product.
5. What kind of software architecture do these agents have. Daemons Responding to API calls ? Background daemons that make remote connection to listening applications?
Your Agent is a server that requires you to open a couple of ports so as to peer with both EC and BCH networks. If you run a BCH full node you will be familiar with this process. Your Agent will create a "job" for each contract it receives and is designed to operate thousands of jobs simultaneously in various stages of completion. It is your responsibility to manage your Agent and keep it open for business or risk losing market share to another developer capable of designing the same feature in a more reliable manner (or at better cost, less resource usage, faster design time etc.). For example, there is competition at every classification which is one reason emergent coding is on a fast path for improvement.
It is worth reiterating here that Agents are only used in the software design process and do not perform any role in the returned project binary.
6. What is the communication protocol these agents use.
The protocol is proprietary and is part of your license.
7. Are the agents patented? Who can use these agents?
It is up to you if you want to patent your Agent the underlying innovation behind emergent coding is _feasible_ developer specialization. Emergent coding gives you the ability to contribute to a project without revealing your intellectual property thus creating prospects for repeat business; It renders software patents moot.
Who uses your Agents? Your Agents earn you BCH with each design contribution made. It would be wise to have your Agent open for business at all times and encourage everyone to use your design service.
8. Do I need to cooperate with Code Valley company all of the time in order to deploy Emergent Coding on my software projects, or can I do it myself, using documentation?
It is a decentralized system. There is no single point of failure. Code Valley intends to defend the emergent coding ecosystem from abuse and bad actors but that role is not on your critical path.
9. Let's say Electron Cash is an Emergent Coding project. I have found a critical bug in the binary. How do I report this bug, what does Jonald Fyookball need to do, assuming the buggy component is a "shared component" puled from EC "repositories"?
If you built Electron Cash with emergent coding it will have been created by combining several high level wallet features designed into your project by their respective Agents. Obviously behind the scenes there are many more contracts that these Agents will let and so on. For example the Cashbar combines just 16 high level Point-of-Sale features but ultimately results in more than 10,000 contracts in toto. Should one of these 10,000 make a design error, Jonald only sees the high level Agents he contracted. He can easily pinpoint which of these contractors are in breach. Similarly this contractor can easily pinpoint which of its sub-contractors is in breach and so on. The offender that breached their contract wherever in the project they made their contribution, is easily identified. For example, when my truck has a warranty problem, I do not contact the supplier of the faulty big-end bearing, I simply take it back to Mazda who in turn will locate the fault.
Finally "...assuming the buggy component is a 'shared component' puled from EC 'repositories'?" - There are no repositories or "shared component" in emergent coding.
10. What is your licensing/pricing model? Per project? Per developer? Per machine?
Your Agent charges for each design contribution it makes (ie per contract). The exact fee is up to you. The resulting software produced by EC is unencumbered. Code Valley's pricing model consists of a seat license but while we are still determining the exact policy, we feel the "Valley" (where Agents advertise their wares) should charge a small fee to help prevent gaming the catalogue and a transaction fee to provide an income in proportion to operations.
11. What is the basic set of applications I need in order to deploy full Emergent Coding in my software project? What is the function of each application? Daemons, clients, APIs, Frontends, GUIs, Operating systems, Databases, NoSQLs? A lot of details, please.
There's just one. You buy a license and are issued with our product called Pilot. You run Pilot (node) up on your machine and it will peer with the EC and BCH networks. You connect your browser to Pilot typically via localhost and you're in business. You can build software (including special kinds of software like Agents) by simply combining available features. Pilot allows you to specify the desired features and will manage the contracts and decentralized build process. It also gives you access to the "Valley" which is a decentralized advertising site that contains all the "business cards" of each Agent in the community, classified into categories for easy search.
If we are to make a step change in software design, inventing yet another HLL will not cut it. As Fred Brooks puts it, an essential change is needed.
12. How can I trust a binary when I can not see the source?
The Emergent Coding development model is very different to what you are use to. There are ways of arriving at a binary without Source code.
The Agents in emergent coding design their feature into your project without writing code. We can see the features we select but can not demonstrate the source as the design process doesn't use a HLL.
The trust model is also different. The bulk of the testing happens _before_ the project is designed not _after_. Emergent Coding produces a binary with very high integrity and arguably far more testing is done in emergent coding than in incumbent methods you are used to.
In emergent coding, your reputation is built upon the performance of your Agent.
If your Agent produces substandard features, you are simply creating an opportunity for a competitor to increase their market share at your expense.
Here are some points worth noting regarding bad actor Agents:
  1. An Agent is a specialist and in emergent coding is unaware of the project they are contributing to. If you are a bad actor, do you compromise every contract you receive? Some? None?
  2. Your client is relying on the quality of your contribution to maintain their own reputation. Long before any client will trust your contributions, they will have tested you to ensure the quality is at their required level. You have to be at the top of your game in your classification to even win business. This isn't some shmuck pulling your routine from a library.
  3. Each contract to your agent is provisioned. Ie you advertise in advance what collaborations you require to complete your design. There is no opportunity for a "sign a Bitcoin transaction" Agent to be requesting "send an HTTP request" collaborations.
  4. Your Agent never gets to modify code, it makes a design contribution rather than a code contribution. There is no opportunity to inject anything as the mechanism that causes the code to emerge is a higher order complexity of all Agent involvement.
  5. There is near perfect accountability in emergent coding. You are being contracted and paid to do the design. Every project you compromise has an arrow pointed straight at you should it be detected even years later.
Security is a whole other ball game in emergent coding and current rules do not necessarily apply.
13. Every time someone rebuilds their application, do they have to pay over again for all "design contributions"? (Or is the ability to license components at fixed single price for at least a limited period or even perpetually, supported by the construction (agent) process?)
You are paying for the design. Every time you build (or rebuild) an application, you pay the developers involved. They do not know they are "rebuilding". This sounds dire but its costs far less than you think and there are many advantages. Automation is very high with emergent coding so software design is completed for a fraction of the cost of incumbent design methods. You could perhaps rebuild many time before matching incumbent methods. Adding features is hard with incumbent methods "..very few late-stage additions are required before the code base transforms from the familiar to a veritable monster of missed schedules, blown budgets and flawed products" (Brooks Jr 1987) whereas with emergent coding adding a late stage feature requires a rebuild and hence seamless integration. With Emergent Coding, you can add an unlimited number of features without risking the codebase as there isn't one.
The second part of your question incorrectly assumes software is created from licensed components rather than created by paying Agents to design features into your project without any licenses involved.
14. In this construction process, is the vendor of a particular "design contribution" able to charge differential rates per their own choosing? e.g. if I wanted to charge a super-low rate to someone from a 3rd world country versus charging slightly more when someone a global multinational corporation wants to license my feature?
Yes. Developers set the price and policy of their Agent's service. The Valley (where your Agent is presently advertised) presently only supports a simple price policy. The second part of your question incorrectly assumes features are encumbered with licenses. A developer can provide their feature without revealing their intellectual property. A client has the right to reuse a developer's feature in another project but will find it uneconomical to do so.
15. Is "entirely free" a supported option during the contract negotiation for a feature?
Yes. You set the price of your Agent.
16. "There is no single point of failure." Right now, it seems one needs to register, license the construction tech etc. Is that going to change to a model where your company is not necessarily in that loop? If not, don't you think that's a single point of failure?
It is a decentralized development system. Once you have registered you become part of a peer-to-peer system. Code Valley has thought long and hard about its role and has chosen the reddit model. It will set some rules for your participation and will detect or remove bad actors. If, in your view, Code Valley becomes a bad actor, you have control over your Agent, private keys and IP, you can leave the system at any time.
17. What if I can't obtain a license because of some or other jurisdictional problem? Are you allowed to license the technology to anywhere in the world or just where your government allows it?
We are planning to operate in all 150 countries. As ec is peer-to-peer, Code Valley does not need to register as a digital currency exchange or the like. Only those countries banning BCH will miss out (until such times as BCH becomes the first global electronic cash system).
18.
For example the Cashbar combines just 16 high level Point-of-Sale features but ultimately results in more than 10,000 contracts in toto.
It seems already a reasonably complex application, so well done in having that as a demo.
Thank you.
19. I asked someone else a question about how it would be possible to verify whether an application (let's say one received a binary executable) has been built with your system of emergent consensus. Is this possible?
Yes of course. If you used ec to build an application, you can sign it and claim anything you like. Your client knows it came from you because of your signature. The design contributions making up the application are not signed but surprisingly there is still perfect accountability (see below).
20. I know it is possible to identify for example all source files and other metadata (like build environment) that went into constructing a binary, by storing this data inside an executable.
All metadata emergent coding is now stored offline. When your Agent completes a job, you have a log of the design agreements you made with your peers etc., as part of the log. If you are challenged at a later date for breaching a design contract, you can pull your logs to see what decisions you made, what sub-contracts were let etc. As every Agent has their own logs, the community as a whole has a completely trustless log of each project undertaken.
21. Is this being done with EC build products and would it allow the recipient to validate that what they've been provided has been built only using "design contributions" cryptographically signed by their providers and nothing else (i.e. no code that somehow crept in that isn't covered by the contracting process)?
The emergent coding trust model is very effective and has been proven in other industries. Remember, your Agent creates a feature in my project by actually combining smaller features contracted from other Agents, thus your reputation is linked to that of your suppliers. If Bosch makes a faulty relay in my Ford, I blame Ford for a faulty car not Bosch when my headlights don't work. Similarly, you must choose and vet your sub-contractors to the level of quality that you yourself want to project. Once these relationships are set up, it becomes virtually impossible for a bad actor to participate in the system for long or even from the get go.
22. A look at code generated and a surprising answer to why is every intermediate variable spilled?
Thanks to u/R_Sholes, this snippet from the actual code for: number = number * 10 + digitgenerated as a part of: sub read/integeboolean($, 0, 100) -> guess
; copy global to local temp variable 0x004032f2 movabs r15, global.current_digit 0x004032fc mov r15, qword [r15] 0x004032ff mov rax, qword [r15] 0x00403302 movabs rdi, local.digit 0x0040330c mov qword [rdi], rax ; copy global to local temp variable 0x0040330f movabs r15, global.guess 0x00403319 mov r15, qword [r15] 0x0040331c mov rax, qword [r15] 0x0040331f movabs rdi, local.num 0x00403329 mov qword [rdi], rax ; multiply local variable by constant, uses new temp variable for output 0x0040332c movabs r15, local.num 0x00403336 mov rax, qword [r15] 0x00403339 movabs rbx, 10 0x00403343 mul rbx 0x00403346 movabs rdi, local.num_times_10 0x00403350 mov qword [rdi], rax ; add local variables, uses yet another new temp variable for output 0x00403353 movabs r15, local.num_times_10 0x0040335d mov rax, qword [r15] 0x00403360 movabs r15, local.digit 0x0040336a mov rbx, qword [r15] 0x0040336d add rax, rbx 0x00403370 movabs rdi, local.num_times_10_plus_digit 0x0040337a mov qword [rdi], rax ; copy local temp variable back to global 0x0040337d movabs r15, local.num_times_10_plus_digit 0x00403387 mov rax, qword [r15] 0x0040338a movabs r15, global.guess 0x00403394 mov rdi, qword [r15] 0x00403397 mov qword [rdi], rax For comparison, an equivalent snippet in C compiled by clang without optimizations gives this output: imul rax, qword ptr [guess], 10 add rax, qword ptr [digit] mov qword ptr [guess], rax 
Collaborations at the byte layer of Agents result in designs that spill every intermediate variable.
Firstly, why this is so?
Agents from this early version only support one catch-all variable design when collaborating. Similar to a compiler when all registers contain variables, the compiler must make a decision to spill a register temporarily to main memory. The compiler would still work if it spilled every variable to main memory but would produce code that would be, as above, hopelessly inefficient.
However, by only supporting the catch-all portion of the protocol, the code valley designers were able to design, build and deploy these agents faster because an Agent needs fewer predicates in order to participate in these simpler collaborations.
The protocol involved however, can have many "Policies" besides the catch-all default policy (Agents can collaborate over variables designed to be on the stack, or, as is common for intermediate variables, designed to use a CPU register, and so forth).
This example highlights one of the very exciting aspects of emergent coding. If we now add a handful of additional predicates to a handful of these byte layer agents, henceforth ALL project binaries will be 10x smaller and 10x faster.
Finally, there can be many Agents competing for market share at each of classification. If these "gumby" agents do not improve, you can create a "smarter" competitor (ie with more predicates) and win business away from them. Candy from a baby. Competition means the smartest agents bubble to the top of every classification and puts the entire emergent coding platform on a fast path for improvement. Contrast this with incumbent libraries which does not have a financial incentive to improve. Just wait until you get to see our production system.
23. How hard can an ADD Agent be?
Typically an Agent's feature is created by combining smaller features from other Agents. The smallest features are so devoid of context and complexity they can be rendered by designing a handful of bytes in the project binary. Below is a description of one of these "byte" layer Agents to give you an idea how they work.
An "Addition" Agent creates the feature of "adding two numbers" in your project (This is an actual Agent). That is, it contributes to the project design a feature such that when the project binary is delivered, there will be an addition instruction somewhere in it that was designed by the contract that was let to this Agent.
If you were this Agent, for each contract you received, you would need to collaborate with peers in the project to resolve vital requirements before you can proceed to design your binary "instruction".
Each paid contract your Agent receives will need to participate in at least 4 collaborations within the design project. These are:
  1. Input A collaboration
  2. Input B collaboration
  3. Result collaboration
  4. Construction site collaboration
You can see from the collaborations involved how your Agent can determine the precise details needed to design its instruction. As part of the contract, the Addition Agent will be provisioned with contact details so it can join these collaborations. Your Agent must collaborate with other stakeholders in each collaboration to resolve that requirement. In this case, how a variable will be treated. The stakeholders use a protocol to arrive at an Agreement and share the terms of the agreement. For example, the stakeholders of collaboration “Input A” may agree to treat the variable as an signed 64bit integer, resolve to locate it at location 0x4fff2, or alternatively agree that the RBX register should be used, or agree to use one of the many other ways a variable can be represented. Once each collaboration has reached an agreement and the terms of that agreement distributed, your Agent can begin to design the binary instruction. The construction site collaboration is where you will exactly place your binary bytes.
The construction site protocol is detailed in the whitepaper and is some of the magic that allows the decentralized development system to deliver the project binary. The protocol consists of 3 steps,
  1. You request space in the project binary be reserved.
  2. You are notified of the physical address of your requested space.
  3. You delver the the binary bytes you designed to fill the reserved space.
Once the bytes are returned your Agent can remove the job from its work schedule. Job done, payment received, another happy customer with a shiny ADD instruction designed into their project binary.
Note:
  1. Observe how it is impossible for this ADD Agent to install a backdoor undetected by the client.
  2. Observe how the Agent isn’t linking a module, or using a HLL to express the binary instruction.
  3. Observe how with just a handful of predicates you have a working "Addition" Agent capable of designing the Addition Feature into a project with a wide range of collaboration agreements.
  4. Observe how this Agent could conceivably not even design-in an ADD instruction if one of the design time collaboration agreements was a literal "1" (It would design in an increment instruction). There is even a case where this Agent may not deliver any binary to build its feature into your project!
24. How does EC arrive at a project binary without writing source code?
Devs using EC combine features to create solutions. They don't write code. EC devs contract Agents which design the desired features into their project for a fee. Emergent coding uses a domain specific contracting language (called pilot) to describe the necessary contracts. Pilot is not a general purpose language. As agents create their features by similarly combining smaller features contracted from peer, your desired features may inadvertently result in thousands of contracts. As it is agents all the way down, there is no source code to create the project binary.
Traditional: Software requirements -> write code -> compile -> project binary (ELF).
Emergent coding: Select desired features -> contract agents -> project binary (ELF).
Agents themselves are created the same way - specify the features you want your agent to have, contract the necessary agents for those features and viola - agent project binary (ELF).
25. How does the actual binary code that agents deliver to each other is written?
An agent never touches code. With emergent coding, agents contribute features to a project, and leave the project binary to emerge as the higher-order complexity of their collective effort. Typically, agents “contribute” their feature by causing smaller features to be contributed by peers, who in turn, do likewise. By mapping features to smaller features delivered by these peers, agents ensure their feature is delivered to the project without themselves making a direct code contribution.
Peer connections established by these mappings serve to both incrementally extend a temporary project “scaffold” and defer the need to render a feature as a code contribution. At the periphery of the scaffold, features are so simple they can be rendered as a binary fragment with these binary fragments using the information embodied by the scaffold to guide the concatenation back along the scaffold to emerge as the project binary - hence the term Emergent Coding.
Note the scaffold forms a temporary tree-like structure which allows virtually all the project design contracts to be completed in parallel. The scaffold also automatically limits an agent's scope to precisely the resources and site for their feature. It is why it is virtually impossible for an agent to install a "back door" or other malicious code into the project binary.
submitted by nlovisa to EmergentCoding [link] [comments]

MAME 0.204

MAME 0.204

After a busy four weeks, we’re ready to present the hotly-anticipated MAME 0.204 release. The most exciting stuff this month is definitely on the computer emulation side. We’ve added dozens of working cartridges to the BBC ROM software list, and ROMs required by expansion devices are handled more elegantly. Our HP9000/300 series emulation just keeps getting better: it’s now possible to install and use HP-UX 9, with X11 and the Vue desktop environment on an emulated HP9000/370 with accelerated window drawing and Ethernet networking support. There’s also been some progress on the road to Silicon Graphics workstation emulation. On top of that, we’re seeing preliminary emulation of standalone X Window System terminals.
Thanks to MAME’s modular, device-oriented architecture, improvements for one machine go on to benefit other machines using similar hardware. The Motorola 68k memory management unit improvements that allow HP-UX to run on the HP9000/300 series will also benefit Mac, NeXT and early Sun systems. The same AMD LANCE Ethernet controller is used in HP and Sun workstations, X11 terminals, the Amiga A2065 Zorro card, and numerous applications. This gives us a wealth of test cases, and a virtuous cycle where progress on one system can lead to a breakthrough on another.
With this release, all Tiger game.com games are fully playable. Two more Nintendo Game & Watch titles, Climber and Tropical Fish, have been emulated. XaviX-based TV game emulation continues to progress steadily: numerous e-kara karaoke cartridges have been dumped, preliminary sound output emulation has been implemented (sorry, no microphone support yet, but you can hear the tunes), and more systems have inputs connected.
Graphical effects in the bootleg arcade driving game Blomby Car have been improved, and bad dumps of graphics ROMs for Abnormal Check and the Korean version of Prehistoric Isle have been replaced. As always, you’ll enjoy support for more alternate versions of arcade games (including a version of Pinball Action that shows scores on external LED displays), bug fixes, and general emulation improvements.
You can read a more detailed account of this month’s changes in the whatsnew.txt file, or get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.207

MAME 0.207

It’s almost the end of February, and more importantly it’s time for MAME 0.207 to be released! We’ve added two Nintendo Game & Watch titles this month: Fire (wide screen) and Snoopy Tennis. If you’re at all interested in plug-and-play TV games, this is going to be a huge update, with all the newly-supported JAKKS Pacific titles, including Disney Princess, Dragon Ball Z, Nicktoons, Spider-Man, and Wheel of Fortune, as well as a number of matching Game-Keys. The other big batch of additions this month comes in the form of a whole lot of e-kara cartridge dumps from Japan. For younger players, we’re steadily filling out the V.Smile software list, with eighteen newly supported titles. The VGM software list has been updated with the latest video game music rips, and we’ve added some more original floppy dumps and clean cracks to the Apple II software lists.
With the latest improvements to the MIPS R4000 CPU, WD33C93 SCSI and SGI Newport graphics emulation, it’s possible to install and run IRIX in MAME. This is a milestone achievement, and wouldn’t have been possible without some amazing dedication and collaboration on the part of the contributors and team members involved. With the addition of graphics and mouse support, Windows 1.0 runs on MAME’s Tandy 2000 emulation. MAME continues to add additional variants of supported systems, including the HP 9825T and the Esselte Modulab educational system.
Newly supported arcade games include an earlier prototype of Rise of the Robots, bootlegs of Ghost Chaser Densei and The Glob, and additional versions of Raiden Fighters 2, Guardian Storm, Pasha Pasha Champ, Lethal Enforcers, and X-Men. General usability improvements include friendlier Apple II disassembly, the restoration of key map support in SDL builds (Linux/macOS), and better initial window positioning on Windows.
You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions