|Race: Halfling||Class: Bard/Warlock||Alignment: Neutral Good|
|Age: 42||Affiliation: None|
|STR: 13||DEX: 17||CON: 10|
|INT: 8||WIS: 10||CHA: 16|
submitted by vice4862 to TeamfightTactics [link] [comments]
This is a guide to a battlecast brawler hyper roll build I've been working on in patch 10.13. (Or HyperBeam HyperRoll as i like to call it)
Down below I've shown what the comp should look like at various stages of the game, as well as the general strategy and itemization.
Hyper roll builds have disappeared from the meta with the introduction of set 3.5, mostly to to the nerfing of key 1 cost units like Poppy and Xylah, the removal of the Void alliance, and level 4 rolling odds changing from 60% to 55% for 1 cost units.
However, I think with the massive buffs to Illaoi and the battlecast synergy and it's units, as well as the massive increase in odds for 3 cost units from 10% to 15% at level 4 make this build viable if you abuse those odds to find an early Cassiopeia, and get 4 battlecast online early after hyper rolling at stage 3-1. You're almost guaranteed to have her on round 3-2, often you will even find 2 copies or a 2 star Cassiopeia on your first hyper roll. I think by shifting the focus of hyper roll builds away from 3 starring a board of 1 and 2 cost units, and focusing more on abusing the 15% odds for 3 cost units, and focusing on 3 starring a few one cost units, and getting super early 2 star 3 costs who unlock important synergies, hyper rolling can be quite good again.
Anyways, here's the rundown of the comp:
The build focuses on building Illaoi and Cassiopeia as your carries. The compound effect of all the buffs to Illaoi and battlecast have made her tankiness and power increase exponentially, especially at 3 star. Combining the buffed heal from battlecast with the bonus HP she got this patch, 10% more armor and magic resist steal and the massive 50% increase from 4 second to 6 second steal duration, allowing her to stack up much more at a single time makes her a way stronger unit at 3 star than she was in 10.12. Combining this with the right set of items easily rivals Poppy in the golden days of the Candyland build. As for Cassiopeia, despite getting a nerf to DPS, the amount of damage instances she does is very powerful with the battlecast synergy. With Blue Buff and Morellonomicon, you'll be dealing 2 instances of tick damage on your opponents entire team very early into the fight, triggering tons of blasts/heals. When played in this comp, she is a way stronger carry than she is in the Vanguard Mystic build, despite being nerfed. The 4 battlecast synergy has been buffed enough that it can crush early game and carry you through mid, until you find Urgot later, and the 6 battlecast alliance has been buffed enough to make this build viable in the late/top 4 portion of the game. Buffs to Nocturne and Kog'Maw aren't huge, but still relevant. This comp also makes great use of spatula. If you can get battlecast spat, you can run 6 battlecasts at level 6, without needing to to wait all the way to level 8 to find Urgot. The 480 damage blasts/heals at earlier stages of the game will pretty much ensure you steamroll.
In summary, the comp wants to have long fights with an unkillable Illaoi and Malphite 3 star in the front, buying time for Cassiopeia's damage over time, and your battlecast procs to do work, while the combination of Ionic Spark and Illaoi's resistance reductions massively increase your damage output as your tanks run endlessly into the opponents units and debuff them to oblivion.
Super Early Game (Stage 1-2)
In the super early game, you should econ as much as possible. Focus on making interest at all times, and only deviate from this if it means picking up an Illaoi, Cassiopeia, Malphite, or Nocturne. You want to hang onto as few units as possible that don't go into the level 5 comp shown below. Holding onto one Kog'maw is a good idea, but 2 starring him before you roll down your gold at 3-1 isn't worth it. It costs way too much in interest gold and you will always be able to 2 star him very early with your hyper rolls, and having him 2 star isn't the most important thing. What really matters is having him for an early 4 battlecast synergy. If you can sell Cog'Maw to make interest it's generally worth it, as you can always find another copy during your hyper roll. You want to streak for maximum econ without ever breaking your streak, which usually means loss streaking until the crug round. This also ensures you get first/early pick at the carousel. Getting the right items, specifically an early bramble for your Illaoi, is important for this comp, so it's normally the best approach. I wouldn't recommend committing to win streaking unless you're entering the first PVP rounds with 2 star units and some solid completed items, or if you lucked out and got Cassiopeia on stage 1. Ideally you want between 40-50 gold for stage 3-1, at which point you hyper roll to 0 and try to 3 star Illaoi Malphite and Nocturne, while 2 starring Kog'Maw, and finding Cassiopeia 1 or 2 star. Consider holding onto Blitz crank and Vi during your roll, until you find the 4 battlecasts so you can play a 4 brawler start as a backup plan if need be.
Sidenote: picking up as many 1 cost and 3 cost units as possible while you're rolling down your gold will slightly increase your chances of 3 starring units and hitting Cassiopeias by removing some units from the pool. This isn't huge but it can be the difference between hitting a 3 star unit a round or two earlier, which does matter.
Early Game (Level 4-5)
You want to get Illaoi to 3 star as your top priority, while looking for Malphite and Nocturne 3 star along the way. Kog'Maw 3 star is nice but it isn't worth the bench space and gold and will ultimately slow you down too much. Getting him to 2 star early is all you need. The other goal is to find Cassiopeia 2 star early during the hyper rolls, but never roll specifically for her, as a 1 star Cassiopeia is all you need early on, and you should get her to 2 star extremely early naturally with your hyper rolls now giving you 15% chance for 3 cost units in the early game anyways. The only 3 star unit that is absolutely crucial to the comp is Illaoi. Malphite makes the comp much stronger if you can 3 star him, but the comp can function without him. 3 star Nocturne is much like Zoe in Candyland; a nice bonus if you find him, and quite useful with his 4 second stun, but you don't need him 3 star. It's always worth the econ and bench to hang onto him though. Since this is a hyper roll build, you never spend money on exp until you are fully ready to go to level 6, where your odds for finding 1 cost units decrease drastically. Once you find Illaoi 3 star, you should go to level 6 if you aren't anywhere near finding Malphite and nocturne 3, but if you have 5 or more copies of either of them, and if the units aren't being heavily contested, it's worth staying at level 5 longer and rolling down again for 3 star on all your 1 costs first. Be patient with your gold, and try to econ up to 30-50 gold before rolling down each time, instead of rolling all your gold as you get it, unless you are dying and have no other option. You usually want to run the 5 units shown above, however if you failed to find 4 battlecast, you can run 4 Brawler instead, although this isn't as good. The other main thing to consider is running Zed instead of Malphite. Zed can be worth it if you ended up with a 3 star Nocturne, or if you somehow didn't find 2 star Malphite on your first hyper roll, which is incredibly unlikely. Otherwise the 2 Brawler front line with 4 battlecast is your best option.
Mid Game (Level 6-7)
At this point, hopefully Illaoi and as many other 1 costs as possible are 3 starred, or 1-2 copies away from being 3 starred, and you have 2 star Cassiopeia. The best option at level 6 is to add a Mystic to further increase your units durability. Soraka is great, and her healing has great synergy with the innate tankiness of your units. Karma is also great to link to your Cassiopeia. If you can't find a mystic the option of throwing in a 2 star Zed or a Fizz is also okay. Running Infiltrator in the place of Mystic can actually be better up until late game if Nocturne is 3 starred. At this point in the game, you don't want to be rolling any more. Just econ up and pick up more brawlers, and finish 2 starring everything you can, and finishing 3 star units unless it becomes unrealistic to keep looking for them. At level 7, you want to add in two brawlers and take out the mystic, for 4 brawler 4 battlecast. Adding Vi and Gnar provides much more valuable front line to buy time and drag out the fight for your Cassiopeia and battlecast procs to do work, as well as providing you with lots of CC. If the game is going well, i prefer to econ up to 50 on level 6 and slowly pump gold into exp, while remaining at 50 gold, then pump all my gold into levels to jump strait to level 8 right after, but if you are being pressured it's fine to go to 7 sooner if you're taking too much damage.
Late Game (Level 8-9)
Level 8 alt
At level 8, add your Mystic back in (Soraka being the best). You don't have much to do here as far as your build, aside from trying to find Urgot and Viktor, if you don't already have him, to go to 6 battlecast. Once you find Urgot, either replace Cog'Maw with him (or Nocturne if you never 3 starred him) or take out 2 of your brawlers and go for 6 battlecast, 2 brawler, 2 mystic. If the game goes to Level 9, you can simply play 4 brawler 6 battlecast. If you're facing heavy magic damage lineups that don't require you to strengthen your front line as much (such as Gangplank/Riven and 6 sorcerers) you can consider 4 mystics instead of 4 brawlers. This is especially effective if you have dragon scale on Illaoi, and practically allows her to 1v9 against those kind of comps.
If you get a spatula, you can make battlecast spat and put it onto your Malphite. Malphite carries Ionic spark in this comp, so giving him the ability to output some magic damage is nice while hes tanking for you, but more importantly he has tons of hp to work with so he will survive on the front line for much longer with battlecast heals and keep that ionic spark aura up for longer.
With battlecast spat, you can add Viktor in at level 6 for the 6 battlecast synergy. The DPS increase to 480 for each battlecast proc at this early in the game is brutal, and also makes Illaoi unkillable with the increase heal. You can play 4 brawler 6 battlecast at level 8 now as well, and at level 9 you can play a mystic on top of the normal comp, while dropping one of your less useful battlecasts.
Carousel Priority is Spatula > Chain Vest > Cloak > TeaRod > Belt/Gloves
It's essential that you prioritize getting Bramble first, Blue Buff second, then two additional tank items for Illaoi and Morellonomicon as a third priority, and lastly Ionic Spark or Rapid Firecannon are luxury items (they help you win more if you're ahead, but don't stabilize you if you're behind).
Basically, Bramble vest is the most important item in the comp, with Blue Buff being a close second. They are the only irreplaceable items. Bramble plays a crucial role in carrying you through all stages of the game. It's value on tanky units, especially at 3 star, is too great to ever pass up. It will do a ton of AOE damage, and it creates quite a lot of damage instances throughout the fight to fuel battlecast.
Ideally, Illaoi wants Bramble, Dragon Scale and Quicksilver. I believe these items best leverage her stolen resistances from her spell and increase her survivability.
The armor from vest, plus the negating of crits, coupled with 20% evasion from quicksilver, makes her very durable against physical damage.
The magic resist provided by Dragon scale and Quicksilver bring her magic resistance extremely high, and she ends up taking almost no damage when incoming magic damage is reduced by 50% by scale before even considering her resistances.
The immunity to crowd control from Quicksilver is very important on her as well, as it allows her to cast without interruption, and she can't be stunned before she has a chance to steal resistances. Stacking up a few casts in the first 10 seconds of the fight is enough to make sure she is always working with added armor and magic resist.
Getting these 3 items isn't imperative though, as long as you have bramble you can replace one of the other slots. Warmog's works fine in giving her more raw HP to leverage her mass stolen armor and magic res, and gives her more HP to stay alive and heal back up with battlecast procs. Titan's resolve is also an acceptable replacement as she is one of the units who can actually get it to 50 stacks and then stay alive and heal back up for a long time thereafter to make good use of the item to its full potential.
Cassiopeia wants Blue Buff and Morellonomicon. With this combination of items, she can dish out tons of damage over time as long as she has a tanky front line to buy time for the damage to do its work, as we've seen in builds like Vanguard Mystic and Mystic Protectors. Given two sources of tick damage on every unit that she casts on, not only does she melt entire teams, she goes rapid-fire with the battlecast procs, even managing to stay alive through rapid healing if she gets jumped on the back line.
The last item is Ionic Spark. This is best on Malphite 3 star, but can be on any Brawler. I don't recommend putting it on Illaoi because it offers less defensively and we just want to make her as tanky as possible with her 3 slots. Combining the magic resistance debuff aura and Illaoi stealing 60% resistances every cast from whoever she hits, your team will be able to easily melt enemies.
Almost all item components have good use in this comp, but BF Sword is quite a dead item. The best you can do is make a Zeke's Herald or GA with it.
Other notable items if you happen to get them:
Rapid Firecannon - Great on Cassiopeia, and allows you to position her as safe and far away as possible. Any Bows you pick up should go towards building this item. It didn't make the cut for the item build, but it would be the next best thing that isn't on the core 6 item list. Don't prioritize bows on the carousel over anything else for this item, but it's nice if you end up with one.
Protector Spat - Spatula should be built into battlecast spat, but if that ends up being impossible, or you pick up the full item on a later carousel, it can be great for Cassiopeia to perma-shield once you activate protector synergy with Urgot. Jarvin and Karma can be played until you find Urgot, to get protector and dark star.
Thief's Gloves - If you end up with extra Sparring Gloves you can just combine them onto Nocturne or victor to get some value out of them.
Frozen Heart - If you have spare chain vest and tear drops, this is a nice item to have on either a brawler, or on Nocturne.
ZZ'Rot Portal/Redemption - If you end up with these, they're nice on Nocturne, as he will jump to the back line, cause havoc, then give you benefits for dying.
Depending on what brawlers you're using, there are two general approaches to positioning Cassiopeia. If you have all your brawlers up front, it's best to have her to the second row against one of the edges, with a brawler directly in front of her. If you're running Blitzcrank, you can put him in the corner with Cassiopeia next to him. This will give her a target to attack in between casting her spell. Since she only needs to hit once to gain full mana with blue buff, she should be able to distribute her poison to most of the enemy team from the safety of the back row before the pulled unit dies, forcing her to move up closer.
Malphite (or whoever ends up with Ionic Spark) should be towards the center to maximize the aura's effect. Illaoi should also be centered. Her and Malphite are the tankiest units assuming they're three starred, and it's also best to have her near the Ionic spark to ensure she stacks magic resistance reduction from Tentacle Smash and ionic spark onto the same units, helping your team burst down targets better.
Nocturne can typically kill off a target during his 4 second stun duration, so having him jump onto a key spell caster such as Lulu/Xeraph or a carry is important. In the top 4 and above, his positioning becomes increasingly more important as you can target specific players more easily.
Cow'Maw isn't the most impactful unit, so he should be positioned in such a way that he will tankenemy Blitzcranks.
In general, I prefer to play towards one side in the early game, to better help your units focus fire, and cause battlecast to target the same unit. later on, I typically prefer to spread out more.
Pros and Cons
- Counters Vanguards and Mystics. Cassiopeia with Morellonomicon melts them, and Illaoi's spell turns their own strength against them, making her ridiculously tanky and stripping them of their alliance bonuses.
- Counters Protectors due to Cassiopeia 50% shield reduction.
- Not Super contested in general. Not many players are 3 starring these units, and with hyper rolls you can get your hands on the highly contested Cassiopeia before anyone has a chance to empty them out of the pool.
- Good in Trade Sector, Neekoverse, Star Cluster, Superdense Galaxies.
- Easy Top 4 if you get some 3 stars at a reasonable time, or hit your items on Cassiopeia and Illaoi
- Easy Bottom 4 if you get unlucky with your hyper rolls
- Can struggle against Blasters with the 80% true damage from Giant Slayers against your High HP units, and heal reduction from Red Buff. If more than two players are going blaster brawler, you shouldn't go for this comp, as your units will be contested as well and 3 starring the important ones could become impossible.
- Can be weak against sorcerers. Burst damage comes in less, more intense damage instances, and doesn't let you proc enough battlecast heals. Their units often don't have much resistance to steal making Illaoi less effective and more vulnerable, as well as losing value on HP% burn from Cassiopeia since their units are fairly low hp.
- Bad in Binary Star and Galactic Armory. Risky in Littler Little Legends Galaxy. If you snowball early you can crush the game easily, but if you take a bit too long hitting your power spikes, you'll be in a rough spot.
That's it for the guide, thanks for reading! I hope you give this comp a try and have fun!
If you have any feedback or questions, feel free to DM me!
Weekly Discussion Megathread
Edelgard Legendary Hero Battle Megathread
Legendary Hero Banner Megathread
Green Grapple Voting Gauntlet Megathread
A NOTE ABOUT METHODOLOGY: The overall approval ratings question above has traditionally been the exact percent of Approve responses, as a proportion with both Neutral and Disapprove responses. Note that this is different than the way approval is calculated for individual modes (the proportion of Approve responses compared to the number of both Approve and Disapprove responses), where Neutral responses are excluded. The difference in calculation has continued this way in order to maintain comparability with previous survey results.
For comparisons sake, the overall approval rating trend going by raw Approval percentage over the last 3 surveys is: 50.6% (Dec) -> 22.9% (Feb) -> 28.1% (Apr)
Whereas the overall approval rating trend going by proportion of Approve/Disapprove with the Neutrals excluded over the last 3 surveys is: 82.2% (Dec) -> 41.0% (Feb) -> 51.3% (Apr).
I’d be interested to know which you prefer / find more valuable, so if you have opinions on it, please let me know in the comments!
sudo dpkg --add-architecture i386 sudo apt update
* hard nofile 1048576
DefaultLimitNOFILE=1048576Setting Up A New Wine Prefix for GW:
/dist" export WINELOADER=" /dist/bin/wine" export WINESERVER=" /dist/bin/wineserver" export WINEDLLPATH=" /dist/lib64/wine":" /dist/lib/wine" export LD_LIBRARY_PATH=" /dist/lib64":" /dist/lib":/home/ /.local/share/Steam/ubuntu12_32/steam-runtime/pinned_libs_32:/home/ /.local/share/Steam/ubuntu12_32/steam-runtime/pinned_libs_64:/uslib/x86_64-linux-gnu/libfakeroot:/lib/i386-linux-gnu:/uslocal/lib:/uslib/mesa-diverted/i386-linux-gnu:/lib/x86_64-linux-gnu:/lib32:/lib:/lib/i386-linux-gnu/i686:/lib/i386-linux-gnu/sse2:/lib/i386-linux-gnu/i686/sse2:/home/ /.local/share/Steam/ubuntu12_32/steam-runtime/i386/lib/i386-linux-gnu:/home/ /.local/share/Steam/ubuntu12_32/steam-runtime/i386/lib:/home/ /.local/share/Steam/ubuntu12_32/steam-runtime/i386/uslib/i386-linux-gnu:/home/ /.local/share/Steam/ubuntu12_32/steam-runtime/i386/uslib:/home/ /.local/share/Steam/ubuntu12_32/steam-runtime/amd64/lib/x86_64-linux-gnu:/home/ /.local/share/Steam/ubuntu12_32/steam-runtime/amd64/lib:/home/ /.local/share/Steam/ubuntu12_32/steam-runtime/amd64/uslib/x86_64-linux-gnu:/home/ /.local/share/Steam/ubuntu12_32/steam-runtime/amd64/uslib export PATH=" /dist/bin:$PATH" export WINE=" /dist/bin/wine" export STEAM_COMPAT_DATA_PATH=~/.steam/steam/steamapps/compatdata
rm d3d9.dll rm d3d10.dll rm d3d10_1.dll rm d3d10core.dll rm d3d11.dll rm dxgi.dll
/dist/lib.wine/dxvk/d3d9.dll d3d9.dll ln -s /dist/lib.wine/dxvk/d3d10.dll d3d10.dll ln -s /dist/lib.wine/dxvk/d3d10_1.dll d3d10_1.dll ln -s /dist/lib.wine/dxvk/d3d10core.dll d3d10core.dll ln -s /dist/lib.wine/dxvk/d3d11.dll d3d11.dll ln -s /dist/lib.wine/dxvk/dxgi.dll dxgi.dll ln -s /dist/lib.wine/dxvk/dxvk_config.dll dxvk_config.dll ln -s /dist/lib.wine/dxvk/openvr_api_dxvk.dll openvr_api_dxvk.dll
sudo apt-get install libmpg123-0:i386
winetricks -q wmp10Run Windows Media Player 10 one time (from the same console with all those exports).
wine "C:\Program Files\Windows Media Player\wmplayer.exe"
wine start /d "C:\DirectSong" "C:\DirectSong\RegisterDirectSongDirectory.exe"Actually Installing Guild Wars:
wine start /d "C:\Program Files\Guild Wars" "C:\Program Files\Guild Wars\Gw.exe" -image
#!/bin/sh #set up environment variables to use alternate wine binaries export WINEVERPATH="
/dist" export WINELOADER=" /dist/bin/wine" export WINESERVER=" /dist/bin/wineserver" export WINEDLLPATH=" /dist/lib64/wine":" /dist/lib/wine" # set up LD_LIBARY_PATH the same as Proton does, except using our alternate wine libs instead of proton libs export LD_LIBRARY_PATH=" /dist/lib64":" /dist/lib":/home/ /.local/share/Steam/ubuntu12_32/steam-runtime/pinned_libs_32:/home/ /.local/share/Steam/ubuntu12_32/steam-runtime/pinned_libs_64:/uslib/x86_64-linux-gnu/libfakeroot:/lib/i386-linux-gnu:/uslocal/lib:/uslib/mesa-diverted/i386-linux-gnu:/lib/x86_64-linux-gnu:/lib32:/lib:/lib/i386-linux-gnu/i686:/lib/i386-linux-gnu/sse2:/lib/i386-linux-gnu/i686/sse2:/home/ /.local/share/Steam/ubuntu12_32/steam-runtime/i386/lib/i386-linux-gnu:/home/ /.local/share/Steam/ubuntu12_32/steam-runtime/i386/lib:/home/ /.local/share/Steam/ubuntu12_32/steam-runtime/i386/uslib/i386-linux-gnu:/home/ /.local/share/Steam/ubuntu12_32/steam-runtime/i386/uslib:/home/ /.local/share/Steam/ubuntu12_32/steam-runtime/amd64/lib/x86_64-linux-gnu:/home/ /.local/share/Steam/ubuntu12_32/steam-runtime/amd64/lib:/home/ /.local/share/Steam/ubuntu12_32/steam-runtime/amd64/uslib/x86_64-linux-gnu:/home/ /.local/share/Steam/ubuntu12_32/steam-runtime/amd64/uslib export PATH=" /dist/bin:$PATH" # this one's for winetricks export WINE=" /dist/bin/wine" export STEAM_COMPAT_DATA_PATH=~/.steam/steam/steamapps/compatdata # turn on esync for improved performance export WINEESYNC=1 # The following two lines are not needed if you installed d9vk, so you can comment them out export __GL_SHADER_DISK_CACHE=1 export __GL_SHADER_DISK_CACHE_PATH=/home/ /.wine-gw-protonGEd9vk/drive_c/shadercache # disable IME keybindings so that game can use ctrl+space and such export XMODIFIERS="" export GTK_IM_MODULE="" export QT_IM_MODULE="" # disable debug messages for improved performance export WINEDEBUG=-all # set wine prefix export WINEPREFIX=/home/ /.wine-gw-protonGEd9vk # screen barf what we did echo "Set up environment variables for Glorious Eggroll build of Wine" echo "WINEVERPATH is:" echo $WINEVERPATH echo "WINE is:" echo $WINE echo "WINELOADER is:" echo $WINELOADER echo "WINESERVER is:" echo $WINESERVER echo "WINEDLLPATH is:" echo $WINEDLLPATH echo "LD_LIBRARY_PATH is:" echo $LD_LIBRARY_PATH echo "PATH is:" echo $PATH echo "Set up environment variables for performance" echo "WINEESYNC is: " echo $WINEESYNC echo "WINEDEBUG is:" echo $WINEDEBUG echo "Set up environment variables to disable IME keybindings" echo "XMODIFIERS is:" echo $XMODIFIERS echo "GTK_IM_MODULE is:" echo $GTK_IM_MODULE echo "QT_IM_MODULE is:" echo $QT_IM_MODULE echo "Set Wine prefix." echo "WINEPREFIX is:" echo $WINEPREFIX echo "Starting Guild Wars (uMod)..." #wine winecfg #wine start /d "C:\Program Files\Guild Wars" "C:\Program Files\Guild Wars\Gw.exe" -image wine start /d "C:\Program Files\uMod" "C:\Program Files\uMod\uMod.exe"
|Back Column||4th Column||3rd Column||2nd Column||Front Column|
|Back Column||4th Column||3rd Column||2nd Column||Front Column|
|Bruenor - Shield Master|
|Minsc - Humanoids||Calliope - College of Lore||Nayeli - Oath of Devotion|
|Asharra - Elves & Dwarves||Jarlaxle - Leader of Bregan D'aerthe|
|Celeste - Life Domain|
|Hitch - Charismatic|
|Back Column||4th Column||3rd Column||2nd Column||Front Column|
|Tyril - Moonbeam|
|Makos - Dark Blessing|
|Bruenor - Shield Master|
|Asharra - Humans||Calliope - College of Lore||Nayeli - Oath of Devotion|
|Jarlaxle - Leader of Bregan D'aerthe||Hitch - Charismatic|
|Celeste - Life Domain|
|Minsc - Humanoids|
|Mission||Favor Level (Normal)||Favor Level (Scientific Notation)|
|Indoor #||Outdoor #|