Binary Options Contest - All Forex Bonus

Binary Options Contests

Binary Options Contests submitted by yasinthashanaka455 to u/yasinthashanaka455 [link] [comments]

Binary Options Contests

Binary Options Contests submitted by fortnite4technics to u/fortnite4technics [link] [comments]

Guide to 6 Battlecast - Breaking out of the Big 3

Hi all,
It's no secret that the meta is rather stale with most people going for Vayne, Jinx, and Riven comps. In almost every game I play, I don't have a lot of success playing meta and usually prefer to find weird anti-meta/off-meta picks. I got really tired of playing one of the big three so started playing Mech to limited success. Then I started 6 Battlecast and climbed from ~70 LP Masters to now 320 LP (though I played other comps too in this climb). Here are my Battlecast stats below from about 11 games played.
https://imgur.com/a/nMYgpBt
https://lolchess.gg/profile/na/sakuchan39
Match History
This is my first guide written so let me know if there is anything I can improve on.
Why play 6 Battlecast
I think its a decently strong comp for climbing purposes only. As you can see, I have a really high top rate but really low win rate with this comp. To be honest, it is a bit player diff since this set I have had a low win rate in general. I think the comp is rather fun to play to see all of the battlecast procs, and is also easy due to how straightforward 6 trait comps are in general.
Pros
Cons
Early Game
The general indicators to play 6 battlecast are early upgrades to Illaoi, Nocturne, and components for Kogmaw. Kogmaw absolute core item is Red Buff and needs one of Shiv or Runaan's Hurricane. I prio Bow on first carousel because it can be either RH or Shiv, but I've seen ideas of Vest prio for Red Buff. If you get good items, but no upgrades, it may be worth it to lose streak early for carousel priority, and to stay lower level to complete Illaoi and Nocturne upgrades. Here are some early game boards.
Early Kog
Infil Open
In Early Kog opener, Lucian is replaceable to hold Kog items, or if early Ezreal then Graves can hold Kog items. Blitz can replace Malphite. Play what makes sense in the context of your game.
Mid Game
The biggest spike is at level 6 and getting 4 battlecast, 2 chrono, 2 blaster with one core item on Kogmaw. Until you get there, just play whatever you have that is strongest. Again, the purpose of this comp is to win streak. As soon as I can put in 4 battlecast, I level to 6. I avoid aggressively leveling to 7 as I like to stay at 6 for increased chances of upgrading Kogmaw. Stage 4-1 is always a level 7 and then roll an appropriate amount of gold to maintain econ while upgrading your board. Since this board is pretty self-explanatory, look to snipe carries with Blitz/Noc to cheese out wins. If you can't hit these units, or have bad items at this stage, look to pivot out. I pivot to Bang Bros (shares Runaans as core item), Jinx (if high roll early Jinx), or even once Mech (had really bad items). In the mid-game, you should also look to start building Urgot items (GA and mana items) as well has hopefully completing an Ionic Spark for Illaoi. GA is really good on Urgot to trade 1 for 1 in the endgame (saving health) as well as stalling for tie breakers.
Mid-game Board
End-game
Ideally, by the time it is time to level to 8 (between stage 4-3 to 5-1), you'll have generated a 50 health lead over the 7th and 8th place people. Now, the goal is to complete the trait with Viktor and Urgot to try and survive to 9. Until you hit these units, splashing traits like Mystic (Karma/Soraka/Lulu) or Infil (Fizz/Ekko) or front line (Gnar) are great to help you survive and can hold Urgot items. Similar to mid-game, you are looking to cheese out wins with Blitz/Infil/Urgot. Urgot targets the furthest unit in his range which is 3 hexes. Once you have hit 6 Battlecast, look to go 9 to add in Mystic/Asol/Ekko/any other broken unit. Battlecast matches up really bad against Sorcs so Mystic is usually my go to since it helps against Mech and Jinx.
End-game Board
Other Notes
I haven't played that many games with Battlecast, but the results have been very positive so far. Hopefully, this will increase the flavor of your games in the last few days of this flavorless meta. Let me know if there's anything I can improve in my guide; I realize I don't go over general Econ strategies or flex options. I think there's lots of good information in high-elo streamers on economy vs aggressive leveling. I find my playstyle to try and balance both but leaning more towards econ is king. I'll answer as many questions as I can below.
submitted by EverythingOP to CompetitiveTFT [link] [comments]

MAME 0.221

MAME 0.221

Our fourth release of the year, MAME 0.221, is now ready. There are lots of interesting changes this time. We’ll start with some of the additions. There’s another load of TV games from JAKKS Pacific, Senario, Tech2Go and others. We’ve added another Panorama Screen Game & Watch title: this one features the lovable comic strip canine Snoopy. On the arcade side, we’ve got Great Bishi Bashi Champ and Anime Champ (both from Konami), Goori Goori (Unico), the prototype Galun.Pa! (Capcom CPS), a censored German version of Gun.Smoke, a Japanese location test version of DoDonPachi Dai-Ou-Jou, and more bootlegs of Cadillacs and Dinosaurs, Final Fight, Galaxian, Pang! 3 and Warriors of Fate.
In computer emulation, we’re proud to present another working UNIX workstation: the MIPS R3000 version of Sony’s NEWS family. NEWS was never widespread outside Japan, so it’s very exciting to see this running. F.Ulivi has added support for the Swedish/Finnish and German versions of the HP 86B, and added two service ROMs to the software list. ICEknight contributed a cassette software list for the Timex NTSC variants of the Sinclair home computers. There are some nice emulation improvements for the Luxor ABC family of computers, with the ABC 802 now considered working.
Other additions include discrete audio emulation for Midway’s Gun Fight, voice output for Filetto, support for configurable Toshiba Pasopia PAC2 slot devices, more vgmplay features, and lots more Capcom CPS mappers implemented according to equations from dumped PALs. This release also cleans up and simplifies ROM loading. For the most part things should work as well as or better than they did before, but MAME will no longer find loose CHD files in top-level media directories. This is intentional – it’s unwieldy with the number of supported systems.
As usual, you can get the source and 64-bit Windows binary packages from the download page. This will be the last month where we use this format for the release notes – with the increase in monthly development activity, it’s becoming impractical to keep up.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

A guide to Battlecast Brawler Hyper Roll for patch 10.13

A guide to Battlecast Brawler Hyper Roll for patch 10.13

https://preview.redd.it/6auss91plw651.jpg?width=1209&format=pjpg&auto=webp&s=eb1e07aee7f71aa96df8c52179dfa6d0bd8b2b64

This is a guide to a battlecast brawler hyper roll build I've been working on in patch 10.13. (Or HyperBeam HyperRoll as i like to call it)


Down below I've shown what the comp should look like at various stages of the game, as well as the general strategy and itemization.

Hyper roll builds have disappeared from the meta with the introduction of set 3.5, mostly to to the nerfing of key 1 cost units like Poppy and Xylah, the removal of the Void alliance, and level 4 rolling odds changing from 60% to 55% for 1 cost units.
However, I think with the massive buffs to Illaoi and the battlecast synergy and it's units, as well as the massive increase in odds for 3 cost units from 10% to 15% at level 4 make this build viable if you abuse those odds to find an early Cassiopeia, and get 4 battlecast online early after hyper rolling at stage 3-1. You're almost guaranteed to have her on round 3-2, often you will even find 2 copies or a 2 star Cassiopeia on your first hyper roll. I think by shifting the focus of hyper roll builds away from 3 starring a board of 1 and 2 cost units, and focusing more on abusing the 15% odds for 3 cost units, and focusing on 3 starring a few one cost units, and getting super early 2 star 3 costs who unlock important synergies, hyper rolling can be quite good again.
Anyways, here's the rundown of the comp:

The build focuses on building Illaoi and Cassiopeia as your carries. The compound effect of all the buffs to Illaoi and battlecast have made her tankiness and power increase exponentially, especially at 3 star. Combining the buffed heal from battlecast with the bonus HP she got this patch, 10% more armor and magic resist steal and the massive 50% increase from 4 second to 6 second steal duration, allowing her to stack up much more at a single time makes her a way stronger unit at 3 star than she was in 10.12. Combining this with the right set of items easily rivals Poppy in the golden days of the Candyland build. As for Cassiopeia, despite getting a nerf to DPS, the amount of damage instances she does is very powerful with the battlecast synergy. With Blue Buff and Morellonomicon, you'll be dealing 2 instances of tick damage on your opponents entire team very early into the fight, triggering tons of blasts/heals. When played in this comp, she is a way stronger carry than she is in the Vanguard Mystic build, despite being nerfed. The 4 battlecast synergy has been buffed enough that it can crush early game and carry you through mid, until you find Urgot later, and the 6 battlecast alliance has been buffed enough to make this build viable in the late/top 4 portion of the game. Buffs to Nocturne and Kog'Maw aren't huge, but still relevant. This comp also makes great use of spatula. If you can get battlecast spat, you can run 6 battlecasts at level 6, without needing to to wait all the way to level 8 to find Urgot. The 480 damage blasts/heals at earlier stages of the game will pretty much ensure you steamroll.
In summary, the comp wants to have long fights with an unkillable Illaoi and Malphite 3 star in the front, buying time for Cassiopeia's damage over time, and your battlecast procs to do work, while the combination of Ionic Spark and Illaoi's resistance reductions massively increase your damage output as your tanks run endlessly into the opponents units and debuff them to oblivion.

Super Early Game (Stage 1-2)

In the super early game, you should econ as much as possible. Focus on making interest at all times, and only deviate from this if it means picking up an Illaoi, Cassiopeia, Malphite, or Nocturne. You want to hang onto as few units as possible that don't go into the level 5 comp shown below. Holding onto one Kog'maw is a good idea, but 2 starring him before you roll down your gold at 3-1 isn't worth it. It costs way too much in interest gold and you will always be able to 2 star him very early with your hyper rolls, and having him 2 star isn't the most important thing. What really matters is having him for an early 4 battlecast synergy. If you can sell Cog'Maw to make interest it's generally worth it, as you can always find another copy during your hyper roll. You want to streak for maximum econ without ever breaking your streak, which usually means loss streaking until the crug round. This also ensures you get first/early pick at the carousel. Getting the right items, specifically an early bramble for your Illaoi, is important for this comp, so it's normally the best approach. I wouldn't recommend committing to win streaking unless you're entering the first PVP rounds with 2 star units and some solid completed items, or if you lucked out and got Cassiopeia on stage 1. Ideally you want between 40-50 gold for stage 3-1, at which point you hyper roll to 0 and try to 3 star Illaoi Malphite and Nocturne, while 2 starring Kog'Maw, and finding Cassiopeia 1 or 2 star. Consider holding onto Blitz crank and Vi during your roll, until you find the 4 battlecasts so you can play a 4 brawler start as a backup plan if need be.

Sidenote: picking up as many 1 cost and 3 cost units as possible while you're rolling down your gold will slightly increase your chances of 3 starring units and hitting Cassiopeias by removing some units from the pool. This isn't huge but it can be the difference between hitting a 3 star unit a round or two earlier, which does matter.

Early Game (Level 4-5)

Level 5
You want to get Illaoi to 3 star as your top priority, while looking for Malphite and Nocturne 3 star along the way. Kog'Maw 3 star is nice but it isn't worth the bench space and gold and will ultimately slow you down too much. Getting him to 2 star early is all you need. The other goal is to find Cassiopeia 2 star early during the hyper rolls, but never roll specifically for her, as a 1 star Cassiopeia is all you need early on, and you should get her to 2 star extremely early naturally with your hyper rolls now giving you 15% chance for 3 cost units in the early game anyways. The only 3 star unit that is absolutely crucial to the comp is Illaoi. Malphite makes the comp much stronger if you can 3 star him, but the comp can function without him. 3 star Nocturne is much like Zoe in Candyland; a nice bonus if you find him, and quite useful with his 4 second stun, but you don't need him 3 star. It's always worth the econ and bench to hang onto him though. Since this is a hyper roll build, you never spend money on exp until you are fully ready to go to level 6, where your odds for finding 1 cost units decrease drastically. Once you find Illaoi 3 star, you should go to level 6 if you aren't anywhere near finding Malphite and nocturne 3, but if you have 5 or more copies of either of them, and if the units aren't being heavily contested, it's worth staying at level 5 longer and rolling down again for 3 star on all your 1 costs first. Be patient with your gold, and try to econ up to 30-50 gold before rolling down each time, instead of rolling all your gold as you get it, unless you are dying and have no other option. You usually want to run the 5 units shown above, however if you failed to find 4 battlecast, you can run 4 Brawler instead, although this isn't as good. The other main thing to consider is running Zed instead of Malphite. Zed can be worth it if you ended up with a 3 star Nocturne, or if you somehow didn't find 2 star Malphite on your first hyper roll, which is incredibly unlikely. Otherwise the 2 Brawler front line with 4 battlecast is your best option.

Mid Game (Level 6-7)

Level 6
level 7
At this point, hopefully Illaoi and as many other 1 costs as possible are 3 starred, or 1-2 copies away from being 3 starred, and you have 2 star Cassiopeia. The best option at level 6 is to add a Mystic to further increase your units durability. Soraka is great, and her healing has great synergy with the innate tankiness of your units. Karma is also great to link to your Cassiopeia. If you can't find a mystic the option of throwing in a 2 star Zed or a Fizz is also okay. Running Infiltrator in the place of Mystic can actually be better up until late game if Nocturne is 3 starred. At this point in the game, you don't want to be rolling any more. Just econ up and pick up more brawlers, and finish 2 starring everything you can, and finishing 3 star units unless it becomes unrealistic to keep looking for them. At level 7, you want to add in two brawlers and take out the mystic, for 4 brawler 4 battlecast. Adding Vi and Gnar provides much more valuable front line to buy time and drag out the fight for your Cassiopeia and battlecast procs to do work, as well as providing you with lots of CC. If the game is going well, i prefer to econ up to 50 on level 6 and slowly pump gold into exp, while remaining at 50 gold, then pump all my gold into levels to jump strait to level 8 right after, but if you are being pressured it's fine to go to 7 sooner if you're taking too much damage.

Late Game (Level 8-9)

Level 8
Level 8 alt
Level 9
At level 8, add your Mystic back in (Soraka being the best). You don't have much to do here as far as your build, aside from trying to find Urgot and Viktor, if you don't already have him, to go to 6 battlecast. Once you find Urgot, either replace Cog'Maw with him (or Nocturne if you never 3 starred him) or take out 2 of your brawlers and go for 6 battlecast, 2 brawler, 2 mystic. If the game goes to Level 9, you can simply play 4 brawler 6 battlecast. If you're facing heavy magic damage lineups that don't require you to strengthen your front line as much (such as Gangplank/Riven and 6 sorcerers) you can consider 4 mystics instead of 4 brawlers. This is especially effective if you have dragon scale on Illaoi, and practically allows her to 1v9 against those kind of comps.

Spatula Variation

Level 6
Level 9
If you get a spatula, you can make battlecast spat and put it onto your Malphite. Malphite carries Ionic spark in this comp, so giving him the ability to output some magic damage is nice while hes tanking for you, but more importantly he has tons of hp to work with so he will survive on the front line for much longer with battlecast heals and keep that ionic spark aura up for longer.
With battlecast spat, you can add Viktor in at level 6 for the 6 battlecast synergy. The DPS increase to 480 for each battlecast proc at this early in the game is brutal, and also makes Illaoi unkillable with the increase heal. You can play 4 brawler 6 battlecast at level 8 now as well, and at level 9 you can play a mystic on top of the normal comp, while dropping one of your less useful battlecasts.

Items

Carousel Priority is Spatula > Chain Vest > Cloak > TeaRod > Belt/Gloves

It's essential that you prioritize getting Bramble first, Blue Buff second, then two additional tank items for Illaoi and Morellonomicon as a third priority, and lastly Ionic Spark or Rapid Firecannon are luxury items (they help you win more if you're ahead, but don't stabilize you if you're behind).

Basically, Bramble vest is the most important item in the comp, with Blue Buff being a close second. They are the only irreplaceable items. Bramble plays a crucial role in carrying you through all stages of the game. It's value on tanky units, especially at 3 star, is too great to ever pass up. It will do a ton of AOE damage, and it creates quite a lot of damage instances throughout the fight to fuel battlecast.

Ideally, Illaoi wants Bramble, Dragon Scale and Quicksilver. I believe these items best leverage her stolen resistances from her spell and increase her survivability.
The armor from vest, plus the negating of crits, coupled with 20% evasion from quicksilver, makes her very durable against physical damage.
The magic resist provided by Dragon scale and Quicksilver bring her magic resistance extremely high, and she ends up taking almost no damage when incoming magic damage is reduced by 50% by scale before even considering her resistances.
The immunity to crowd control from Quicksilver is very important on her as well, as it allows her to cast without interruption, and she can't be stunned before she has a chance to steal resistances. Stacking up a few casts in the first 10 seconds of the fight is enough to make sure she is always working with added armor and magic resist.
Getting these 3 items isn't imperative though, as long as you have bramble you can replace one of the other slots. Warmog's works fine in giving her more raw HP to leverage her mass stolen armor and magic res, and gives her more HP to stay alive and heal back up with battlecast procs. Titan's resolve is also an acceptable replacement as she is one of the units who can actually get it to 50 stacks and then stay alive and heal back up for a long time thereafter to make good use of the item to its full potential.

Cassiopeia wants Blue Buff and Morellonomicon. With this combination of items, she can dish out tons of damage over time as long as she has a tanky front line to buy time for the damage to do its work, as we've seen in builds like Vanguard Mystic and Mystic Protectors. Given two sources of tick damage on every unit that she casts on, not only does she melt entire teams, she goes rapid-fire with the battlecast procs, even managing to stay alive through rapid healing if she gets jumped on the back line.

The last item is Ionic Spark. This is best on Malphite 3 star, but can be on any Brawler. I don't recommend putting it on Illaoi because it offers less defensively and we just want to make her as tanky as possible with her 3 slots. Combining the magic resistance debuff aura and Illaoi stealing 60% resistances every cast from whoever she hits, your team will be able to easily melt enemies.

Almost all item components have good use in this comp, but BF Sword is quite a dead item. The best you can do is make a Zeke's Herald or GA with it.

Other notable items if you happen to get them:

Rapid Firecannon - Great on Cassiopeia, and allows you to position her as safe and far away as possible. Any Bows you pick up should go towards building this item. It didn't make the cut for the item build, but it would be the next best thing that isn't on the core 6 item list. Don't prioritize bows on the carousel over anything else for this item, but it's nice if you end up with one.

Protector Spat - Spatula should be built into battlecast spat, but if that ends up being impossible, or you pick up the full item on a later carousel, it can be great for Cassiopeia to perma-shield once you activate protector synergy with Urgot. Jarvin and Karma can be played until you find Urgot, to get protector and dark star.

Thief's Gloves - If you end up with extra Sparring Gloves you can just combine them onto Nocturne or victor to get some value out of them.

Frozen Heart - If you have spare chain vest and tear drops, this is a nice item to have on either a brawler, or on Nocturne.

ZZ'Rot Portal/Redemption - If you end up with these, they're nice on Nocturne, as he will jump to the back line, cause havoc, then give you benefits for dying.

Positioning

Depending on what brawlers you're using, there are two general approaches to positioning Cassiopeia. If you have all your brawlers up front, it's best to have her to the second row against one of the edges, with a brawler directly in front of her. If you're running Blitzcrank, you can put him in the corner with Cassiopeia next to him. This will give her a target to attack in between casting her spell. Since she only needs to hit once to gain full mana with blue buff, she should be able to distribute her poison to most of the enemy team from the safety of the back row before the pulled unit dies, forcing her to move up closer.

Malphite (or whoever ends up with Ionic Spark) should be towards the center to maximize the aura's effect. Illaoi should also be centered. Her and Malphite are the tankiest units assuming they're three starred, and it's also best to have her near the Ionic spark to ensure she stacks magic resistance reduction from Tentacle Smash and ionic spark onto the same units, helping your team burst down targets better.

Nocturne can typically kill off a target during his 4 second stun duration, so having him jump onto a key spell caster such as Lulu/Xeraph or a carry is important. In the top 4 and above, his positioning becomes increasingly more important as you can target specific players more easily.

Cow'Maw isn't the most impactful unit, so he should be positioned in such a way that he will tankenemy Blitzcranks.

In general, I prefer to play towards one side in the early game, to better help your units focus fire, and cause battlecast to target the same unit. later on, I typically prefer to spread out more.

Pros and Cons

Pros:

- Counters Vanguards and Mystics. Cassiopeia with Morellonomicon melts them, and Illaoi's spell turns their own strength against them, making her ridiculously tanky and stripping them of their alliance bonuses.

- Counters Protectors due to Cassiopeia 50% shield reduction.

- Not Super contested in general. Not many players are 3 starring these units, and with hyper rolls you can get your hands on the highly contested Cassiopeia before anyone has a chance to empty them out of the pool.

- Good in Trade Sector, Neekoverse, Star Cluster, Superdense Galaxies.

- Easy Top 4 if you get some 3 stars at a reasonable time, or hit your items on Cassiopeia and Illaoi

Cons:

- Easy Bottom 4 if you get unlucky with your hyper rolls

- Can struggle against Blasters with the 80% true damage from Giant Slayers against your High HP units, and heal reduction from Red Buff. If more than two players are going blaster brawler, you shouldn't go for this comp, as your units will be contested as well and 3 starring the important ones could become impossible.

- Can be weak against sorcerers. Burst damage comes in less, more intense damage instances, and doesn't let you proc enough battlecast heals. Their units often don't have much resistance to steal making Illaoi less effective and more vulnerable, as well as losing value on HP% burn from Cassiopeia since their units are fairly low hp.

- Bad in Binary Star and Galactic Armory. Risky in Littler Little Legends Galaxy. If you snowball early you can crush the game easily, but if you take a bit too long hitting your power spikes, you'll be in a rough spot.

That's it for the guide, thanks for reading! I hope you give this comp a try and have fun!

If you have any feedback or questions, feel free to DM me!
submitted by vice4862 to TeamfightTactics [link] [comments]

The Motte Plays: Nomic

UPDATE: The Game is over.
Unfortunately, this particular game has ended up being something of a failed experiment. Thank you to everyone for playing, and my apologies that I didn't do a better job structuring it.
WHAT IS NOMIC?
Nomic is a game about making up the rules of the game as you go. Like Calvinball, but a little more structured.
WHAT ARE THE RULES?
The game starts with a very basic set of rules, all about how to create or amend new rules, as follows:
RULE 1: To propose a new rule, post it as a top level comment in this thread. Once it has 15 more upvotes than downvotes, it is a rule of the game that everyone must comply with. Rules that were proposed before this comes into effect shall be judged by the previous system.
RULE 2 To amend or repeal an existing or proposed rule, reply to the top level comment with your modification. Once it has 15 more upvotes than downvotes the top-level comment will be read as if your modification applies.
RULE 3 a vacuously satisfied rule (so to be compatible with its uselessness), instead of the current contradiction.
Additional rules have been added to the game, as follows:
Always sort by controversial: Everyday, the proposed rule with the highest "controversial" score gets accepted, regardless of its absolute score.
Lynch mcjunker: The user mcjunker shall be lynched at dawn on Thursday, August 28th 2025
Rules Have Names: Any post proposing a rule or amendment must include a bolded title for the rule.
The Basic Interpretation Rule: Where there are disagreements about how to interpret a rule, a person may post a "Proposed Interpretations for [Rule Name]:" comment.
Any person may reply to this comment with their preferred interpretation of the rule as a separate comment. After the proposed interpretations comment is 24 hours old, the reply that has the highest score becomes the binding interpretation.
Universal Starting Income Rule: Each player has an in-game wallet which begins containing 100 coins.
Conflict Of Rules: In the event that two or more rules (of the same classification, if separate classifications exist) conflict, then the latter adopted rule automatically controls.
Gem Acquisition Rule: When a rule proposal is implemented, the player who proposed it gets one gem.
Physical Locality Rule: The game map is an infinite binary tree. Players can choose their initial location on this map once by replying to this rule proposal with a string made up of a sequence of "L" and "R".
The Anti-Sneakiness Rule: The text of a rule must not have been edited to get accepted.
Adjudication Of Disputes: In the event of a dispute or interpretation that requires adjudication, a panel of three members of TheMotte shall sit as adjudicators.
The adjudicators shall be selected from the following list, which may be amended by later rules: crc128, AshLael, revengeclaus
The process by which the adjudication proceeds shall be determined by the three adjudicators, and need not include community input.
By a majority (>51%) vote of the sitting adjudicators, the adjudication becomes final and unappealable.
Adjudications do not set precedent, and are not mutually binding, unless this is changed by a later rule.
Rule List: All rules must be written down in the main post of the game once they are added.
Sequential Evaluation Of New Rules: When new rules are added, they must meet all currently existing rules, prior to the application of the new rule's text, unless the new rule explicitly states that it is overriding prior rules. Rules which do not meet this bar are not adopted, regardless of the disposition of votes, and shall have no effect.
No Ex Post Facto: Rules do not apply to themselves nor rules older than themselves. Amendment - Self-Referential Ex Facto(r): Rules containing any form of self-reference (however indirect), such as this rule, must abide by themselves.
Rule 1 Clarification: In "After the post is 24 hours old, if it has more upvotes than downvotes, it is a rule of the game that everyone must comply with", the post and it refers to the proposal comment itself, not the top-level thread.
A Rule to Deter Rule Proposal Spam
(1) Anyone for whom the number of his rejected new rule proposals is more than three times the number of his accepted new rule proposals, loses immediately, unless he has made fewer than five new rule proposals.
(2) For the purposes of subsection (1), any new rule proposal deleted by its author more than one hour after its posting shall be considered rejected.
If one's rule proposal is rejected, one shall drink one shot. Individuals consuming shots of alcoholic beverages because of this game shall consume no more than 40g of pure alcohol on each day of the game.Those who avoid alcohol for reasons of faith, addiction, or other moral reasons may substitute a shot of a non-alcoholic beverage of their choice.
Contradiction resolution: Rule 3 should be replaced with a vacuously satisfied rule (so to be compatible with its uselessness), instead of the current contradiction.
No Pay-To-Win Rule: No rule other than this one can make reference to real-world money or any resource (such as reddit gold or cryptocurrency) typically acquired with real-world money.
RULE 0: Have fun!
SKIN IN THE GAME: The user that proposes a rule must follow that rule prior to the rule being accepted. If they do not follow the rule then the rule will be automatically rejected.
RULE BY POPULAR VOTE: Rules proposed within the previous 24 hours are considered all at once but implemented in order of popularity (rather than chronologically).If RULE BY POPULAR VOTE is enacted, then the newly proposed rules will be considered at a specific time each day, called the "Evaluation Time". The initial value of the evaluation time will be determined by the Motte Nomic President, if there is one, or by AshLael if no Mott Nomic President has been selected.
Sort By New Rule: The reddit thread for game conversation is to be sorted by "New".
Parentheses Rule: Only rule text not inside parentheses is binding. Text inside of parenthesis is still recorded on the list, and may be used for interpretation or asides. (So far this seems to go without saying but it's nice to have it in writing.)
Book Review Meta Win Condition: The presumptive winner must submit a book review effort post to TheMotte subsequent to meeting all other win conditions besides this one to officially win the game. The book to be reviewed will be "Twilight", or something equally horrible as agreed on by other TheMotte users. The winner will have to actually read this book, and give it a glowing review. Said book review must be strive to be apophenic and make substantial defensible references to Meditations on Moloch, The Pentateuch, and prominent culture war issues at the time of posting.
The Archipelipatchwork Rule: Should the US Federal government be legally dissolved during this game, due to circumstances including but not limited to the election of Scott Alexander or Curtis Yarvin as President in November 2020, the existing Rules shall form the founding Constitution of at least one (1) successor microstate.
Prosecution System: A player may publicly accuse another player of rule breaking. In making such an accusation, the accused player and the allegedly broken rule must be named.
The accused player must choose how they shall be tried in 24 hours counted from the making of the accusation and start their chosen option during this interval. If they fail to do this, they are convicted. He may choose from the following options:
Trial by Voices - The accused player must state that he is innocent. If his post stating innocence has more upvotes than downvotes after 24 hours, he is acquitted. Otherwise, he is convicted.
Trial by Combat - The accused player may face his accuser in a 1 on 1 contest. If the accuser and the accused can agree on a contest, that will be the contest for the trial by combat. If the accused player wins, he is acquitted. If he loses, he is convicted. The precise nature of the contest is to be determined by amendment to this rule.
Trial by Ordeal - The accused player must complete a challenging task. If the accuser and the accused can agree on a task, that will be the task for the trial by ordeal. If he succeeds, he is acquitted. If he fails, he is convicted. The precise nature of the ordeal is to be determined by amendment to this rule.
A successfully convicted player becomes a thrall of his accuser. A thrall may only win the game if his master also wins.
If a player is accused of rule breaking by another player, no player can accuse the accused player of the same rule-breaking case later (not even the original accuser). However players can accuse the accused player of breaking the same rule later provided that the alleged breaking of the same rule constitutes a different case.
PUBLIC SPIRITED: Rule proposals must apply to everyone equally. No singling out specific users. Amendments to rules can still single out specific users.
The Hemlock Rule: No player shall corrupt the youth of Athens.
Amendments may be Amended: Amendments may themselves be amended by further amendments. Amendments and amendments to amendments don't have to be direct responses to the rule they're amending. (For example, this ought to be valid as an amendment despite the objection by Taleuntum: https://www.reddit.com/TheMotte/comments/fxlufo/the_motte_plays_nomic/fmymmm9/?context=10000 )
Ke2!: All chess matches relating to this game, whether they be a means to settle a dispute or related for some other reason, are to be played on lichess.org, and are especially not to be played on chess.com.
The Game End Rule: A single player winning or losing does not cause the game to end. The game ends when all players have won, lost, or both.
Not Actually A Rule: cjet79 asked us to take off the time-based vote hiding system. I assume this is either an attempt to make the game more interesting, part of a clever strategy, or simply sowing chaos, and in all cases I'm all for it. I've taken off the score filter for now; it'll be put back up when a moderator decides to put it back up.
It is not a coincidence that this is formatted as a rule and I encourage you to upvote/downvote accordingly.
Slavery
Players may transfer ownership of thralls between each other in exchange for in-game currency (such as Gems and Coins, as currently proposed in other rules).
A thrall is a player who has gained a win condition requiring his master to also win the game.
A thrall may purchase his own freedom using this method.
If a situation arises where there is exactly one player who, for every other player, is at the end of a chain of Thrall->Master connections starting from that other player, then that one player wins the game. A "player" for this purpose is defined as "anyone who has posted in the Nomic thread and has not lost the game".
If a closed loop of Thrall -> Master connections arises, then all connections in that loop shall be extinguished.
The General Store Rule: There is a general store that sells items, including three potions: a green potion (10 coins), a red potion (20 coins), and a blue potion (50 coins).
A player may obtain an item from this store by spending a number of coins equal to the label price.
Gems can be sold at the general store for 25 coins.
Robbers' Cove Rule: Locations on the map (of the Physical Locality Rule) with more "L"s than "R"s belong to the blue team. Locations with more "R"s than "L"s belong to the red team. Locations with an equal number of "L"s and "R"s belong to the purple team.
Coin Gifts Rule: Players may give coins as a gift to other players by publicly invoking this rule and naming a number of coins and a target player.
Only positive numbers of coins may be given via the Coin Gift Rule.
When coins are given to a target player via the Coin Gift Rule, the same number of coins is subtracted from the invoking player's number of coins.
If a player who does not have a positive number of coins invokes the Coin Gift Rule, the invocation of the coin gift rule is invalid.
If a gift via the Coin Gift Rule would cause the invoking player to have less than 0 coins, an amount equal to the invoking player's number of coins is given instead.
The Bleen/Grue Rule: The word "wins", if used in rules enacted before the beginning of April 13th 2019 A.D. (in UCT), is defined to mean something different from the standard meaning of wins and people who "win" are to be thought of as lower status.
The Fair Voting Proposition for Democracy: If a rule involves a vote with a single winner, and the voting system is not mentioned, then use approval voting by default.
The Anti-Paradox Rule: No rule may directly or indirectly cause a paradox or infinite logical loop.
Lost in Space Rule: If your location on the map (of the Physical Locality Rule) is longer than 16 characters in length, you can invoke this rule. Other players will propose new locations of no more than 16 characters in length in the replies to your invokation. The proposed location with the most upvotes, if this upvote count is positive, becomes your new location.
The Reddit Rule: Only reddit accounts may win.
submitted by AshLael to TheMotte [link] [comments]

MAME 0.221

MAME 0.221

Our fourth release of the year, MAME 0.221, is now ready. There are lots of interesting changes this time. We’ll start with some of the additions. There’s another load of TV games from JAKKS Pacific, Senario, Tech2Go and others. We’ve added another Panorama Screen Game & Watch title: this one features the lovable comic strip canine Snoopy. On the arcade side, we’ve got Great Bishi Bashi Champ and Anime Champ (both from Konami), Goori Goori (Unico), the prototype Galun.Pa! (Capcom CPS), a censored German version of Gun.Smoke, a Japanese location test version of DoDonPachi Dai-Ou-Jou, and more bootlegs of Cadillacs and Dinosaurs, Final Fight, Galaxian, Pang! 3 and Warriors of Fate.
In computer emulation, we’re proud to present another working UNIX workstation: the MIPS R3000 version of Sony’s NEWS family. NEWS was never widespread outside Japan, so it’s very exciting to see this running. F.Ulivi has added support for the Swedish/Finnish and German versions of the HP 86B, and added two service ROMs to the software list. ICEknight contributed a cassette software list for the Timex NTSC variants of the Sinclair home computers. There are some nice emulation improvements for the Luxor ABC family of computers, with the ABC 802 now considered working.
Other additions include discrete audio emulation for Midway’s Gun Fight, voice output for Filetto, support for configurable Toshiba Pasopia PAC2 slot devices, more vgmplay features, and lots more Capcom CPS mappers implemented according to equations from dumped PALs. This release also cleans up and simplifies ROM loading. For the most part things should work as well as or better than they did before, but MAME will no longer find loose CHD files in top-level media directories. This is intentional – it’s unwieldy with the number of supported systems.
As usual, you can get the source and 64-bit Windows binary packages from the download page. This will be the last month where we use this format for the release notes – with the increase in monthly development activity, it’s becoming impractical to keep up.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

My Final Terraria Thoughts

Hello everyone, Terraria is a game I hold very dearly; I've been playing it for 8 years of my life and it's even the reason I signed up for Steam back in the day. This game's given me so much joy and entertainment, and I want to give something back while I still have a chance. For years now I've had a document where I wrote down ideas I had for the game, oftentimes things that felt missing, such as all the new uses for Amber that just got added to bring it in line with the other gems. 1.4 is the last major update to the game, but we know there's at least one more small patch coming to the game to add in the vanity contest winners, and then after that who knows, most likely not much after that. So I wanted to finally post my collective thoughts over the years and see what you all think, and hopefully/possibly this post could make the rounds and find its way to the right set of eyeballs to make something real happen with it. I know it's wishful thinking, but even if nothing comes of it perhaps some intrepid modder(s) could find some things of use here. So without further ado, here's everything that I think feel missing and could be added to the game to make things the littlest bit more cohesive and fleshed out:
-Terraria Ideas:
⦁ Beating the game (Moon Lord) lets you select your ore types when generating new worlds, including which ores you'll get in Hardmode, much like how beating the Wall of Flesh used to be the unlock trigger for World Evil Selection at World Creation. Perhaps for simplicity's sake maybe just make it a binary choice between the classic ores and the new ores for pre-hardmode and hardmode, so you’d just need 4 little buttons and a random for two choices.
⦁ New Items: Nebula Hook, Solar Hook, Vortex Hook, and Stardust Hook - Made from their respective type of lunar fragments. The purpose of this is so you can have the option of using one hook design from the Lunar Hook instead of all 4 of them. They should each have 3 arms, travel 35 blocks, and glow their respective color like the lunar hook parts do.
⦁ New (Old) Items: Ancient Furnace and Ancient Hellforge, generated rarely in underground cabins and the underworld, respectively. Each is functionally identical to their current counterparts, but they each use the old pre 1.2 pizza-oven looking sprites.
⦁ New (Old) Item: Ancient Blade of Grass - Made using the same recipe and has the same stats as the Blade of Grass but made at a demon/crimson altar and uses the old sprite, in much the same was as the Ancient Hallowed Armor. Compatible with the Night's Edge Crafting Recipe.
⦁ New Item: Mirrored Visor, made from the blindfold and the pocket mirror, replaces the blindfold in the Ankh's crafting recipe. Ankh and Ankh shield now also protect against Stoned Debuff to reflect this.
⦁ Add Hand Warmer into the Ankh's Crafting Recipe, Ankh and Ankh Shield now protect against Frozen as well as Chilled.
⦁ New Item: Charm of Life - Combination of the Cross Necklace with the Charm of Myths, combines their effects.
⦁ New Items: A reinforced door that cannot be forced open/broken down by enemies as easily as a regular door that is made out of iron/lead and wood, and another even stronger door that is made out of a hardmode material that is completely unbreakable/openable by enemies.
⦁ New Items: Purple, Pink, and Red Snow Blocks - Surface Snow biomes can be corrupted/crimsoned/hallowed like deserts and underground ice biomes.
⦁ New Items: Corrupt/hallowed/crimson jungle grass on mud, so jungle no longer gets converted to dirt blocks when taken over and ruined. Green Solution turns it back to Jungle Grass.
⦁ Sprite Change: The King Slime Mask should have a little crown on it to match with the boss’ new sprite and the Queen Slime Mask, then maybe keep the old one in as an Ancient King Slime mask, or move it to a rare drop from regular slime enemies and call it the Slime Mask.
⦁ New Item: Pink Banner - This way all team colors are represented along with the other red, blue, green and yellow banners that existed before the pink team was added, crafted the same way as them, just for consistency.
⦁ New Item: Four Leaf Clover - A hardmode Information Accessory that Displays your current Luck Value. I think it should be a hardmode accessory since it would only be obtainable late into the game, and since the Luck value is supposed to be a secret and mysterious thing, this aspect of it would be maintained for a while.
⦁ New Item: Charmed Phone - Crafted by combining the Cell Phone with the Four Leaf Clover. This lucky combination brings the number of information points displayed up from the Cell Phone's 12 up to an ironic 13. The name being a pun on charmed as in enchanted but also the sprite would be the cell phone with a little shamrock charm hanging off it. I like it being a new item instead of the Four Leaf Clover being retroactively added to the PDA’s recipe because this doesn’t impede acquiring the PDA/Cell Phone pre-hardmode, then later the Clover can be added to it.
⦁ New Items: Pearl Necklace, Black Pearl Necklace, Pink Pearl Necklace - A series of 3 visual accessories that when equipped provide a small passive bonus to the Luck Value, increasing in strength according to the rarity of the pearls used, the necklaces do not stack with themselves or each other, the largest benefit you have equipped is the one used, Pearl Necklace < Black Pearl Necklace < Pink Pearl Necklace. This gives the player something else to do with Pearls that is both aesthetically and mechanically beneficial.
⦁ Santa Claus de-spawning instead of dying when Christmastime ends, with a departure message like the traveling merchant, just for consistency.
⦁ Combining music boxes into a jukebox that can play any song in the game with a UI to select the song.
⦁ There is little reason the Candy Cane Hook should have the lime rarity as it is worse than a lot of the other pre-hardmode hooks. You could argue that it's because it is only available during Christmas which makes it really rare, but the Bat Hook obtained during Halloween is about as rare but is actually better and sells for less, and it only has a rarity of orange. I realize this is a huge nitpick.
⦁ Sound Effect Change: When you take damage while wearing the full creeper costume, you should make a hiss noise instead of the usual hurt sound, similar to the necro armor and frost armor alternate hurt sounds.
⦁ The Witch Doctor should only sell Corrupted/Crimson Fountains on worlds that have that respective world evil, instead of always selling both.
⦁ The Armored Viking should be able to drop the Viking Helmet so that it isn't hard to acquire once hardmode starts since Undead Vikings start spawning much less at that point.
⦁ Sprite Change: The undead miner should be re-skinned to be wearing the mining clothes, especially since it drops them.
⦁ UI Change: Add a star icon to the top-right corner of completed bestiary entries.
⦁ Mechanics/Balance Change: Having multiple frog leg tinkers to not stack their frog leg effect to make them consistent with things like boot, bottle, balloon, and celestial stone tinkers.
⦁ Increase Hallowed Hood's Armor Rating up from 1, perhaps like 3-4? It has a weirdly low defense value.
⦁ Mechanics Change: Change Sunflowers and Peace Candles to not affect the spawn rates of Critters and other peaceful creatures, just hostile ones.
⦁ UI Change: Change Default Character Difficulty back to Classic, not Journey, I've made so many characters in 1.4 that I've had to delete and Re-do because I keep forgetting that it doesn't default to normal anymore.
⦁ Have the Steampunker sell the world evil Clentaminator Biome of the opposite world evil on Blood Moons/Solar Eclipses if she's in a graveyard during them, much like how the Dryad now sells the alternate world evil seeds in a graveyard.
⦁ Have Oasis Crates also contain Pyramid loot so the pyramids' items can be obtained on any world, even if you didn't get any Pyramids or didn't get the loot you wanted.
-Achievement Ideas:
⦁ …Do Us Part. - Kill the bride (Matches with The Groom's Achievement of "Till Death...")
⦁ Royal Radiance - Defeat the Empress of Light
⦁ Say Hello to My Little Friend! - Obtain and use your first pet summoning item.
⦁ Speedrunner - Kill any Boss on the first night.
⦁ Mimicry - Defeat a mimic
⦁ Terraria-Mobile - Craft the Cell Phone
⦁ What are Those? - Craft the Terraspark Boots, the ultimate footwear for any adventurer.
⦁ All-Shielding Ankh - Craft the Ankh Shield, the ultimate defense against all harm.
⦁ Royal Delicacy - Defeat Queen Slime, the lady of all things slimy (Matches with King Slime’s Achievement description).
⦁ Journey's End - Craft the Zenith, the ultimate blade made from the blades along the way.
⦁ Dungeon Defender - Defeat the Old One's Army for the first time.
⦁ Dungeon Defender II - Defeat the Old One's Army at its strongest.
⦁ But Why? - Craft a toilet from cactus.
⦁ What a Waste - Craft a Terra Toilet, the ultimate Hero's Throne.
⦁ Celebrate Good Times - Attend a Party
⦁ A Peaceful Night... - Earn your first lantern night, a celebration of a major victory.
⦁ What're You Buying? - Purchase an item from the Skeleton Merchant
-Less Reasonable/More Intensive Ideas:
⦁ Dye plants and strange plants can be broken with any weapon just like herbs and grass.
⦁ Corruption/hallow/crimson jungle, ocean, and snow biomes specific enemies like the dark and light mummies for the desert.
⦁ The more people you’ve got on a server, the more hit points the bosses have, scale the boss difficulty with player count on all difficulties.
⦁ There really should be a way to upgrade the summoner emblem into something better, as mages get the celestial emblem, warriors get the Mechanical Glove/Fire Gauntlet, and rangers get the sniper scope.
⦁ Expand the wooden crates loot table to include more wooden chest items.
⦁ Sand Mimic for the Underground Desert, Jungle Mimic for the Underground Jungle, both matching appearance and size with the Ice Mimic but brown and green in color. Respectively.
⦁ New Item: Frozen Hero Shield, crafted from the Frozen Shield and the Flesh Knuckles, the Hero Shield and the Frozen Turtle Shell, or the Frozen Shield and the Hero Shield, combining the effects of the three initial items used to make it.
⦁ Re-add old Stardust Guardian Down-Down Sentry functionality on top of the new current function so it can passively defend the player when it's with them or defend a particular area it's sent to if you want it to with punches and the old explosion attack, because these two functions don’t clash with each other.
⦁ Add the Dunerider Boots to the crafting recipe of the Terraspark boots along with the Lava Waders and Frostspark Boots, add the Dunerider boots effects to the Terraspark Boots.
⦁ Purist - Cleanse your world of all the evil of the Corruption/Crimson and Hallow. I'm hesitant about an achievement for doing this because it would be quite tedious to accomplish even with the Clentaminator, so it might not be a good idea.
Alright, wasn't that quite the long read? Congratulations on making it to the end! Anyone feel free to share this around, I would love for this little post to accomplish something, thanks everyone! Oh and please let me know in the comments what you think and if you've got any ideas yourselves.
tl;dr - love game, game good, here things
EDIT, later additional thoughts:
⦁ New Item: Treasure Ring - Made from the Greedy Ring and the Treasure Magnet, combines their effects.
⦁ New Item: Underworld Tackle Bag - Made from the Angler Tackle Bag and the Lavaproof Fishing Hook, combines their functions. None of its effects stack with the angler tackle bag, but it does stack with an Angler Earring.
⦁ New Item: Bottomless Honey Bucket - Obtained from fishing in Honey in Hardmode.
⦁ New Item: Honey Absorbant Sponge - Obtained From Fishing in Honey in Hardmode.
⦁ New Item: Multi-Absorbant Sponge - Crafted From all 3 Absorbant Sponges, can absorb any liquid.
⦁ New Item: Multi-Bottomless Bucket - Crafted from all 3 Bottomless Buckets, right click to cycle which liquid will be poured with left click.
⦁ Old Item: Re-add the Orb of Light, have it be made by crafting with the Shadow Orb and purification powder, for those who care about it.
⦁ New Item: Shadowflame Whip - Dropped by the Goblin Summoner, inflicts shadowflame debuff in some form.
⦁ Mechanics Change: Make Whips benefit from flasks just like how they benefit from the Titan Glove line by gaining autoswing. Change the Cool Whip Snowflake projectile to inflict Frostburn, which makes sense item-wise since it’s made from a Frost Core. These two changes combined with the new Whip above enable Summoners to inflict all the melee debuffs as well.
submitted by Dan_The_Druid to Terraria [link] [comments]

Be precise with your speech. (Long essay)

With recent events regarding the tragic death of George Floyd much discussion has happened about racism within society and how to go about making society non-racist. Whilst watching the discussion evolve online I have noticed it is not really a discussion but more of a shouting contest: The right calling the left, culturally ignorant and racist and the left calling the right, supremacist and racist. At no point have I ever seen a reasonable discussion on how, as a society, we can prevent police brutality or even become a less racist society.
When I personally have an arguement with someone I care about, for example let's say my girlfriend. My end goal is always for there to be, at the end of it, no arguement left to have. My goal isn't to win, my goal is that we still get along and love eachother by the end of it. Obviously this only works if my girlfriend has the same goals as myself. It's us verses the arguement not each other. Disagreement and arguing is now healthy. This is constructive arguing.
However if I am arguing with someone I dislike my goal is completely different, I want to annoy them, upset them and provoke them into possibly attacking me. Reconciliation for me is not an option as I am purposely trying to get this person to never want to interact with myself again. This is completely unhealthy and offers nothing to resolve the situation. It does however give a strange sadistic satisfaction when winning but anger and resentment when losing. The goal is to remove this person from your life or have them kneel to you and apologize in defeat. This is destructive arguing.
My worry is the current discussion is currently being had in a destructive manor. The end goal seems to be; beat/eliminate the other. Not to have a conversation that will build a better society where we try to eliminate police brutality and racially provoked police brutality.
Let's take the idea of 'white privilege'. The wording of it is divisive by default. The person who came up with naming this phenomenon 'white privilege' couldn't have had any intention of creating unity between people of different races. As the very term of 'white privilege' automatically vilifies white people by default, giving you an enemy to fight against. You know the enemy is defeated when they confess to their 'white privilege' and apologize for being white. They apologize for something they have no control over. It is not a reasonable thing to ask, to ask for an apology from someone because of their race. So why are people surprised when people refuse to do it? I can only conclude the goal behind this term (intentional or not) is to create conflict! It makes the discussion a destructive arguement.
This is where the idea of utopia comes into the discussion. Utopia is achieved when certain ideas/people are removed from society. Or the so called poison is removed from the body. And this is what I think the true intention of the term 'white privilege' comes from. 'White privilege' is a tool that was created to be able to identify the people that can not exist in utopia. A tool to identify the enemy that needs to be removed.
Those who could conform to the rules of the utopia would be those would obey such an unreasonable demand of confessing to their white privilege. But what would the rules of the utopia look like? For the minimum requirement to be someone has to be willing to apologize for something they have no control over. What would the more extreme rules look like? And what happens to those who resist?
The only logical end is the persecution of those who don't conform. And this is acted out on social media beautifully.
So how can we avoid this? I honestly believe the answer is:
BE PRECISE WITH YOUR SPEECH.
Let's give 'white privilege' the benefit of the doubt and say it was thought up as an idea to unify people of different races. It's very wording logically leads to the opposite and is therefore counter intuitive.
Look at the phrase 'black lives matter'. It is met with much resistance because of the ambiguity within what the aim behind it is. It can be easily assumed that the movement is saying black lives matter more than others and other loves don't matter as much. You have no idea what the end goal of the moment is. What the activists say the end goal is isn't consistent with their actions or even between themselves. For me 'black lives matter' is a clumsy statement that can be down to interpretation and cause unintended resistance. It has created a chaotic movement that can't even decide on what it's goal is. One word could change the entire message of the phrase.
Black lives matter TOO
That one word removes any ambiguity and shows that this movement is coming from a place of pain. Where people feel their lives don't matter as much as others because of their race. Even if statistically disproven that black people are more likely to be victims of police brutality. You can't deny that people within these communities feel more at danger to it. Because feelings are not always logical but it can open up healthy discussions on how to combat these feelings of inequality and how we can solve them. That statement implies the end goal is equality by default. It encourages constructive arguements because those who participate want to go to the same destination.
The adding of the single word 'too' changes the tone of the entire statement to a much less aggressive one. Who knows how this could effect the actions of those who support it.
To conclude who knows where this discussion will end up in a few years from now. I hope for the sake of ourselves we stop using such divisive language that is making complex problems, have two binary sides that are ready to fight each other. We start acknowledging the complexity of the world by being more precise with our speech when addressing these issues. When tragic events happen we can discuss and argue our solutions in a constructive manor to prevent such tragedy happening again in the future. Knowing we are all good people trying to achieve the same goal. Thank you to those who have taken their time to listen to my ramblings of current events!
PS: sorry if the grammar is bad. I'm dyslexic and my proof reading girlfriend was asleep when I wrote this.
submitted by polkadotwolf to JordanPeterson [link] [comments]

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