Binary Options Trading Scams | Scam Detector

The Complete Guide To Pulling Girls Home

Note: This is a guide to the steps of pulling, if you want to learn about how to get women to want you to pull them, see this video: https://youtu.be/6GxYBjI53BI And this video: https://youtu.be/nK2tYyla5Is
 
How To Pull Girls Home
 
Sometimes, pulling is as simple as saying, "Let's get out of here." If a girl already knows she wants to have sex with you, you don't need any special tactics to bring her home.
However, women rarely decide they want to have sex with a man before they're in a bed with him.
One girl told me, "We're not having sex tonight," three times before she went back to my place. Then, on my couch, she sighed and said, "Are you going to fuck me already?"
For men, sexual interest is binary. If we find a woman attractive, we'd probably agree to have sex with her. For girls, sex is more complicated.
In terms of being interested in sleeping with you, women will sometimes categorize you as a "yes" or "no," but most often, you'll be classified as a "maybe." Even if a girl is so attracted to you that she's turned on in your presence, she still may decide against having sex with you.
As a woman, sex comes with a lot of risks—physically and socially. A woman needs to know she can trust a man before she goes home with him.
The average man is more than twice as strong as the average woman. There's a real risk of being harmed.
Furthermore, many women encounter men who are too pushy and aggressive. Even if a girl likes you, she may be subconsciously concerned that you're going to be one of those overly aggressive guys.
Then, there's the risk of being slut-shamed. Although some women encourage their friends to hook up with random guys, other women mercilessly judge their friends when they do something 'slutty.'
Even if a girl thinks you're extremely attractive, she would probably reject you if you were to try to pull her five minutes after meeting her. She needs to go through a process to be ready to go home with you and have sex.
Generally, women need to see that you are assertive, but not pushy. You must take the lead, but at a pace she can relate to. There are no universal rules to this; every girl is different.
As an experiment, I once approached 20 women with the line, "Hey, you're cute, would you like to come back to my place?" Nineteen of them said no, but one girl said yes.
Of course, that's not the best strategy. But don't limit yourself by thinking thoughts like, "I think she's into me, but I can't pull a girl on the first date." Or, "It's the beginning of the night; there's no way she's going to leave with me now."
As a rule-of-thumb, pulling a girl usually takes 45 minutes to 1 hour and 30 minutes, but there are plenty of exceptions.
 

The Process of Pulling

 
Pulling has momentum to it. You're leading the girl—both physically and emotionally—towards having sex with you.
This starts small with intense eye contact or a spark of sexual energy; then, you gradually escalate as the tension increases.
If you rush this, the girl will feel that you're pushing her towards something you want, without regard to what she wants. The pacing is what matters most; you're not fixated on the 'finish line.' Instead, you are slowly escalating.
Think of an entire interaction with a woman like foreplay. If you were to fuck a girl the second she got on your bed without any foreplay, it would be a dull experience for her—there was no time for her to arousal to grow.
Similarly, if you try to pull a girl as quickly as possible, there's no time for her to build a desire to go home with you.
She wants to know who you are, she wants to know she can trust you, and she wants to experience a growing excitement for hooking up with you.
In the following sections, I lay out a comprehensive guide to pulling based on how women want to be pulled. It's a process that takes place over an extended period and gradually builds in intensity.
 

Deciding To Pull

 
Whenever you're talking to a girl you're attracted to, it's crucial to determine the ideal outcome for the interaction.
For instance, if a girl has an interview in 30 minutes, you probably don't have time to pull her. In this case, your ideal outcome for the interaction would be to set up a date with her.
You must find out if pulling a girl home is a realistic possibility. Otherwise, you could easily spend over an hour with a woman only to get a pat on the back and a hearty, "It was nice meeting you!"
In the men's dating advice community, this is referred to as screening for logistics. You're determining how likely it is that you will be able to pull a particular girl later that night.
Whenever you have an interaction with a woman that lasts more than 30 seconds, you should ask a few logistical questions.
For example, you might ask:
Asking the above questions will give you useful information. If, for instance, you learn that a girl drove her five friends to the club, she lives an hour away, and she's flying across the country tomorrow morning, chances are, you're not going to pull her.
Conversely, if a girl lives across the street, she came to the club alone, and she's not doing anything later, the likelihood that she'll go home with you is much higher.
Of course, asking too many logistical questions can quickly become obnoxious. To avoid coming across as inquisitional, sprinkle these questions throughout the interaction rather than asking them back-to-back.
Below, you'll find a general guideline for the best and worst answers to logistical questions:
Good logistics: Nothing, what are you doing later? Bad logistics: I'm going back to my parent's house.
Good logistics: I'm here with my roommate, Sarah. Bad logistics: I'm here with my dad.
Good logistics: I drove here. Bad logistics: My friend Dave drove me.
Good logistics: 5 minutes away from here. Bad logistics: About an hour away.
Good logistics: Not sure yet. Bad logistics: I have to wake up at 4 a.m. to go to work.
To be clear, if a girl really wants to hook up with you, you may be able to find a way to overcome a bad logistical situation.
Once in Vegas, my wingman and I pulled two girls from the club. My girl was excited to hang out more and get a drink back at our hotel.
However, the other girl wasn't so enthusiastic: during the car ride, she repeatedly complained that she just wanted to go home and sleep.
But it didn't matter because the girl I was with was determined to spend more time with me.
My girl told her friend that she could sleep in the car while we had shots in the hotel room. And that's exactly what happened.
Ultimately, it's useful to know a girl's logistics, but you can often make something happen regardless of the situation.
Memorizing all these logistical questions can seem overwhelming. Fortunately, there's a simple way you can get an idea of whether a girl might be interested in going home with you later that night. Say either,
"What are you doing later?" Or, "There's an after-party later tonight; you should come."
More often than not, women will respond to this question based on how they feel about you. If they want to keep hanging out with you, they will make themselves available:
Conversely, if a girl knows she isn't going home with you later, she might say something like,
To be clear, a girl might make herself unavailable when you ask this question only to change her mind later.
But generally, her response to, "What are you doing later?" will give you a good idea as to whether she would like to go home with you.
 

When She Makes Herself Unavailable

 
What should you do when a girl says she's busy later or can't go to an after-party?
If you don't have much experience approaching women, your best option in this situation is to exchange numbers with the girl and start meeting other women.
Maybe she likes you; maybe she doesn't, but you know she's probably not going home with you that night. Remember, your most valuable resource when you go out is time.
Besides, you have her number, so if she is interested in you, she will likely agree to go on a date with you.
As you gain experience meeting women, you will develop an intuitive ability to sense whether you'll be able to pull a girl later.
And in many cases, even if a girl initially seems uninterested in going home with you, you'll be able to change her mind. But when you're new to cold approach, taking this kind of risk isn't likely to pay off.
I strongly recommend you ask this question to every girl you approach. It's the first step to pulling a girl.
When a girl says she's busy later, ask for her number. When a girl makes herself available, move on to the next step.
 

When She Has Good Logistics

 
If you get the sense that you might be able to pull a girl (I.E.she says she's not busy later), you should find out if she will leave her friends to hang out with you in a different area.
Make a suggestion like:
 

When She Won't Go With You

 
If a girl is unwilling to move to a different area with you, it's unlikely she'll go home with you later.
You will have to decide whether you think the girl won't move to another area because she isn't interested in you or because she has a tight-knit group of friends that she doesn't want to leave.
If you think she is attracted to you, you may still be able to go home with her at the end of the night. Instead of pulling her, you can let her pull you (see the section, "Go With Her.")
Conversely, if you think she might not be interested in you, it's best to exchange numbers with her before leaving her to approach other women.
When a girl refuses to leave her friends, you'll have to weigh your options. It isn't likely you'll be able to make something happen with this girl on that same night, but that doesn't mean it's impossible.
Again, as a rule-of-thumb, it's better to play it safe (get the number and move on to another girl) when you're new to approaching women, and it's better to take risks when you're more experienced.
Trying to push an interaction when the girl is giving signs she isn't interested is like doubling down on a bad hand of poker - it's better just to play another hand.
So, if you're new to cold approach, you will get the best results by: Setting up as many dates as possible (on a date, the logistics are very much in your favor).
By finding girls who have a good logistical situation in clubs.
Basically, find the "yes" girls who are actively interested in going home with you that night and exchange numbers with the "maybe" girls who are less enthusiastic and less available.
As you accumulate experience, you will develop a fine-tuned sense of how interested a particular girl is.
You'll know whether you can overcome a bad logistical situation or if it's best to move on to someone else.
 

If She Agrees To Go With You

 
If a girl says yes to your request to go to another area, this is a strong sign that you may be able to pull her. Women will rarely say they want to go home with you: instead, they show interest through their actions.
A girl's willingness to follow you from one area to another is a significant green light that she might be open to going home with you later.
 

Taking Her Home

 
At this point, the girl is following your lead from one area to another.
After you've been talking for roughly 45 minutes to an hour and a half, the next step of leading is to bring her home with you.
Fortunately, pulling isn't rocket science.
So long as the emotions are right, many women will want to go home with you. Often, all you have to do is ask. More than a few times, I've pulled girls simply by saying something to the effect of, "Want to get out of here?"
That said, there are ways to pull a girl more smoothly.
If you mentioned the idea of going to an after-party earlier in the interaction, you can pull by saying, "Hey, let's go to that after-party I mentioned."
Now, inviting a girl to an 'after-party' when it's really just you and her might sound creepy. Here's the truth, if you use lines like the above when there's no mutual sexual attraction, then yeah, it will be a little awkward.
I once brought two girls back to my place to go to an "after-party," but when we arrived, they realized there was no real after-party, and they said they had to get an Uber.
But this has only happened once in my entire life, and it was my own fault—I was focusing on the pull without considering whether there was enough sexual desire and trust.
Ultimately, if a girl is interested in you and she agrees to go home with you, it's unlikely she'll be surprised if it turns out the after-party is just you and her.
If you're unsure whether a girl is attracted to you, you can make a point to physically escalate before bringing her home.
When you've been making out with a girl or grinding with her on the dance floor, you can be fairly confident she's interested. Afterward, you can pull her without worrying about whether she's attracted to you or not.
You don't need a great reason to bring a girl to your place, you just need an excuse that isn't "let's fuck," or, "Would you like to have sex?" (saying that puts way too much pressure on the girl).
If a woman is interested in hooking up with you, she will agree to go to your place for whatever silly reason you come up with.
A friend of mine once pulled by saying, "I have an amazing book collection at my place; you have to see it."
Here are a few more examples of simple excuses you can use to bring a girl home with you:
Or you can pull by inviting a girl to watch a show or movie with you:
What if you don't have a place to pull girls to?
Let's say you still live with your parents, and you can't bring girls back to your place. Is it still possible to pull? Yes, of course, the only difference is that you must pull to the girl's house.
Here's how: when you bring up an excuse to hang out in private with a girl (watching a T.V. show, getting a. drink, etc.), and she agrees, follow up by saying something to the effect of, "Okay, how far is your place from here?"
Whether she replies with, "I'm 5 minutes away." Or, "I'm 20 minutes away," you can say, Okay, cool, that's much closer than my place; let's go."
Sometimes, a girl will not be able to bring you back to her place (I.E., she lives with her parents); in this case, you can either get a hotel or move on to the next girl. However, many of the women you meet will have a place you can go back to.
I've pulled girls back to their place many times, and despite what many guys think, it doesn't need to be much more complicated or difficult than pulling to your place.
 

Go With Her

 
Even if a girl is unwilling to leave her group of friends and move to another area with you, you still may be able to go home with her.
To do this, you should find out what the girl is doing after the bar closes. If she says something that makes her seem uninterested (I.E., she's going to her brother's place to get some sleep), it's unlikely you'll be able to leave with her at the end of the night.
Conversely, if she makes herself available, you may be able to make something happen (I.E., "My friends and I are just going to hang out." Or, "I'm not sure yet, just going home.")
Before deciding to go back to a girl's place, ask yourself, "What would happen if she and I were alone in a room together?"
If the answer is, "We'd tear each other's clothes off," then going with her has a good chance of leading to sex.
If you're not sure, the safer option is to mention that there's an after-party later and invite her (before moving on to meet other people).
You don't want to spend your entire night with a girl who is only interested in you as a friend.
However, if you think she is attracted to you, but she doesn't want her friends to see her leaving with some random guy, you may be able to go home with her at the end of the night.
Once you've decided that you're going to stick with a girl and go with her at the end of the night, just stay with her while making a point of winning over her friends.
If the friend-group doesn't like you, it will be exceedingly difficult to go back with them at the end of the night. I've seen so many men ignore a girl's friends until they got upset and dragged the girl away from him.
Offer value to the friend group the same way you offer value to the girl you're interested in (just without the sexual elements).
Once the bar or club closes (or the girl says she's about to head home), you can go with her. To do this, ask, "What area of town are you headed to?"
Reply to whatever her answer is with, "Oh, I'm near there; we should split an Uber." If she's unenthusiastic about the idea, she's probably not interested in going with you, but if she says something along the lines of, "Yeah, that sounds good." Then you can leave with her at the end of the night.
When you're in the Uber with the girl, you need to create an excuse to enter her house. The easiest way to do this is to simply ask if you can use her restroom while you wait for another Uber to your place.
When you're in the girl's house, one thing should lead to another. You'll both forget that you were "waiting for your Uber".
Now, if you're thinking, "This sounds creepy," it is creepy if she's not into you. However, if she wants to have sex with you, you're simply creating a logical excuse to do what you both want to do.
You can't tell a girl, "Oh, you have to go home with your friends? Can I come along so we can fuck when you get home?" That wouldn't be relatable.
If you want to go home with a girl, it helps to create a situation where it makes sense for you to end up in her house.
Again, you should only do this if you believe that it's on between the two of you.
However, even if it turns out she isn't interested in hooking up with you, it's not the end of the world. Just politely excuse yourself--so long as you don't get bitter or aggressive, she's unlikely to be upset.
With that said, you can often go home with a girl by being direct. When you ask, "What area of town are you headed to?" you can reply to her answer by saying, "I'm going with you."
So long as you come across as confident and your interaction up to that point was strong, she will likely agree to your proposition.
It can be useful to create a logical excuse to go home with a girl because she will be less likely to feel judged for acting 'slutty.' But you can be upfront with your intentions successfully so long as you've built enough trust and sexual tension in the interaction.
 

When She Refuses To Go Home With You

 
If a girl declines your invitation to go home with you, it might mean she's just not interested.
However, sometimes a girl will refuse to go home with you even when she likes you. Maybe the girl has a boyfriend she didn't mention.
Maybe she just doesn't do one-night stands. Sometimes, a girl won't go home with you because she doesn't want to get judged by her friends.
Once again, if a girl won't go home with you, your best option is to make plans to go on a date with her later before going to meet other people. Say something like, "It's been cool talking to you; we should get coffee sometime."
When a girl rejects your invitation to go home with you, it's often not that she's rejecting you, she just can't go home with you at that particular moment. That's why you should make plans to hang out with the girl later.
If you want to see more of my content, check out my YouTube channel: https://www.youtube.com/channel/UC4kTcVi-b_9qQnMCRG9WggA
submitted by Aghayden to seduction [link] [comments]

Spreading Crypto: The Winning Strategy For Broader Adoption

Spreading Crypto: The Winning Strategy For Broader Adoption
https://reddit.com/link/heghqo/video/jnmvsbd4fo651/player
This is the third post of our Spreading Crypto series where we take a deep dive into what it’ll take to help this incredible technology reach broader adoption.
---
Our first post explored the history of protocols and how they only become widely adopted when a killer application arrives. Crypto will be no different — it needs a killer application.
In our second post, we discussed the current state of application development within our industry. Most of the developer energy and focus is with non-custodial wallets and decentralized applications. I laid out the case for why I think that's a terrible mistake.
Today we’ll be discussing a few unique strategies and approaches that crypto companies take as they push their applications to mainstream audiences. We’ll also share how our approach at Genesis Block is quite different from most in the blockchain industry. Let’s dive in.
---
Forbes once put me on a list with CZ and Vitalik, saying we were the Champions of Crypto: The Titans Driving Mainstream Crypto Adoption. I was honored and humbled to share that list with those two.
It’s true that I think about this a lot. I love crypto. I love blockchain technology. I want the world to experience it. I believe Genesis Block has a real shot at helping take crypto to the masses.
https://preview.redd.it/4rwwh127fo651.png?width=800&format=png&auto=webp&s=9f17a50717e268d265ab9890211cc92eb66d1837
But when thinking about taking a crypto app to the market, there’s an important decision that every developer, entrepreneur, or company must make. There’s a set of questions that must be answered:
How will crypto be exposed to end-users in the application? Will blockchain tech be front-and-center, requiring users to learn the basics of crypto? Or will it operate more in the background?
These questions are foundational. They establish a tone for how users interact with the product.
https://preview.redd.it/zihs3sc8fo651.png?width=800&format=png&auto=webp&s=41815d753588b7bcb195fb6eebcdf02a81c627ae
If I had to distill the answers to these questions with only two options — as if we’ve arrived at the proverbial fork in the road — here’s how I view the two diverging paths:
  1. Invite the outside world into crypto (internal focus)
  2. Take crypto to the outside world (external focus)
These product choices don’t need to be so binary. It could and should look more like a spectrum. But in practice today, most companies operate at the extremes (mostly on one extreme).
Let’s break down each of these strategies and figure out which one is most likely to be successful.
---

https://preview.redd.it/2vmom8i9fo651.png?width=800&format=png&auto=webp&s=f7bec1e683130a453956f42db976c0719faed6b8

Option 1: Invite the outside world into crypto

This is the current approach for most companies in our industry. This strategy is about helping people onboard & learn about how to use crypto and blockchain technology. It’s about bringing them into our wonderful, yet strange world. It’s about trying to get more people to drink that delicious crypto Kool-aid.
When so much of the application development in our industry is focused on non-custodial products, it’s essential that users understand the basics of crypto. The consequences of not taking this educational approach can be devastating — the user could lose all their money. For non-custodial applications like MetaMask or Ledger, proper onboarding and education isn’t just a choice, but a requirement.
But even for centralized applications — where this approach is totally optional— this is still the prevailing strategy. The most popular crypto applications work hard to educate n00bs on what crypto is. Coinbase has its earn to learn portal. Binance has its blockchain academy. Gemini has their Learn page. Those are all great resources for people who want to learn.
https://preview.redd.it/a855akcqfo651.png?width=1060&format=png&auto=webp&s=32157f4a6d8a022e36fa8f57bd9d4c66761be50b
I totally understand the desire to want to bring people into our crypto world. We’ve discovered something special. We want others to touch it, feel it, experience it. We want others to go down that crypto rabbit hole just like we have.
So, this is the first approach. It requires a lot of education, evangelization, and perhaps most importantly, patience. This is where most of our industry is today: trying to bring people into the world of crypto.
---
https://preview.redd.it/s982dhpafo651.png?width=800&format=png&auto=webp&s=103ef3768a1626c324c9a38a60c8aed78b6d7e16

Option 2: Take crypto to the outside world

Though this second option is a lot less popular among the crypto community, this is how I believe we ultimately achieve broader crypto adoption. And it’s exactly how we think about it at Genesis Block.
This approach is about taking crypto to the outside world — to the billions of people around the world. And doing it in a way where they don’t need to learn about the underlying protocols. No crypto education or blockchain knowledge is required.
This strategy is about abstracting away the protocol complexities and delivering a product experience that is shaped for their use-cases.
This is about meeting people where they already are. It’s about delivering an experience in a way that they expect — an app on a phone. It’s about using concepts and frameworks that they already understand — a bank —an institution that’s been around for centuries. It’s about providing financial services that they’ve needed their entire lives — like getting a loan, buying groceries, saving for a vacation, or investing.
https://preview.redd.it/43vm7q9cfo651.png?width=800&format=png&auto=webp&s=c555ea804474185f654a0930c78fbed3852785a2
This second approach is about shaping, molding, and adapting crypto for the real-world problems that exist outside of our crypto bubble.
---

What Our Industry Has Wrong

The key distinction between the two approaches is whether crypto knowledge is required to start getting value from the app. Does a user need to be onboarded, educated, and schooled about seed phrases, public & private keys, gas limits, and other crypto-related terminology? Or can the user immediately jump in and receive value?
This is yet another area where I believe our industry is making a terrible mistake. At Genesis Block, we simply don’t think the masses will care to know (or need to know) about how crypto or blockchain works. It’s unnecessary friction.
We don’t make our children learn about TCP/IP before they can browse the web. It seems strange we would consider this strategy with crypto.
https://preview.redd.it/revds4wdfo651.png?width=800&format=png&auto=webp&s=a9ebbb48c147ef239bfe84fb2c19fdba0d146d70
Yet, here we are, today most crypto companies are doing just that. Someone has spiked the punchbowl of our crypto Kool-aid. We are not thinking straight. It doesn’t make any sense.
---

The Winning Strategy

While at Mainframe we produced a number of entertaining videos. We’ve already discussed Dawn of the Dapps which poked fun at how complicated it is to interact with crypto today.
Another video we produced was Rosella Node — it was a Rosetta Stone parody product for people to learn the language of blockchain — all the terminology, phrases, acronyms, and lingo of our industry. That video highlights just how foreign and bizarre our crypto bubble is. There is a lot for normies to learn and absorb when they step foot in our industry.
If we want our crypto applications to go mainstream, then we need to stop forcing people to come into our weird world. It’s overwhelming. It’s intimidating. We need to stop making people learn about blockchain. We need to stop making users backup their seed phrase. Say that out loud — it sounds ridiculous.
The winning strategy is to take this incredible technology, package it up in a world-class application, and introduce it to the world in a way that they understand.
Most “normal” users don’t care what’s under the hood. They just want to know that the application can solve their problems and meet their needs. While the technology is incredibly disruptive, the product experience should feel simple and convenient. No extra friction. No steep learning curve. It needs to fit nicely within their existing workflows.
We need to make our applications approachable, accessible, and available to every user. From day one. Regardless of how much they know about blockchain.
This is how we take crypto mainstream. This is how blockchain technology will be adopted by billions of people around the world. And this is why Genesis Block will play an important role in that effort.
---
Other Ways to Consume This Content:
We have a lot more content coming. Be sure to follow our channels: https://genesisblock.com/follow/
Have you already downloaded the app? We're Genesis Block, a new digital bank that's powered by crypto & decentralized protocols. The app is live in the App Store (iOS & Android). Get the link to download at https://genesisblock.com/download
submitted by mickhagen to genesisblockhq [link] [comments]

A guide on hitting Legend in Comp

Crossposting this from /crucibleplaybook, figured some people on here might find this helpful as well. A lot of this post applies to all Comp, not just hitting Legend.
I’ve been seeing a lot of posts lately asking for tips for hitting Legend in Comp so I figured I’d put together a brief guide for anyone that’s interested. I’m happy to see so many people interested in hitting Legend!
Intro
First off, a little bit about me. I never played D1 so I had a rough first few months of D2Y1 (and a rough first few weeks of Y2 with the new special weapon uptime and TTK) as it was my first time with the Destiny franchise. But even then had a blast in Crucible and I always wanted to get better. I’m also an extremely competitive person so that helped fuel my desire for improvement.
I play on Xbox and I just got my Unbroken title this season so I’ve been to Legend 3 times (S4, S6, S7). I’ve learned a ton along the way and hitting Legend each season has been easier and more enjoyable than the previous one for a variety of reasons that I’ll share in this post.
Improvement Mindset
While your end goal is to hit Legend, focusing on this binary goal isn’t a good idea. A better approach is to think of playing Comp with the main goal of improving both as a player and a team. With this more open and long-term mindset, you will improve rapidly as a player, win more often, and have a much more enjoyable experience as a result.
When you focus on something as binary as hitting a certain rank, every game or even decision within a game starts to feel tense and you put an immense amount of artificial pressure on yourself. This often builds over the course of a game. Even if it’s subconscious, it will effect your play. You’ll play too passive, too aggressive, and/or make bad decisions. Your brain will be too wrapped up playing out the consequences of failure to focus on what you should be doing to give yourself and your team the best chances of winning. It’s been scientifically proven both in real sports and in E-Sports that tension leads to poor performance.
Instead, take every engagement and every game as an opportunity to learn something and to improve. You WILL start getting your ass kicked at some point, it’s just a matter of when. It might be at 3k and it might not be until 5k, but at some point it’ll happen. And when it does, the best thing to do is to record your gameplay and watch it back.
Gameplay Review
You can easily record your gameplay via Twitch by streaming and having it save past broadcasts. Then you can watch your gameplay there, or you can take it a step further and download your gameplay and run it through a free video editing program such as DaVinci Resolve or iMovie. The advantage of doing it this way is you can better control the playback and even view it frame-by-frame.
I’d recommend picking a game that you performed poorly and watch it once all the way through and take some mental notes. Then I’d watch it again, noting each death with why you died and what you could have done better to either kill your opponent first or escape safely. Even if you died to a Wardcliff or a solo super, write down something you could have done differently to prevent dying. Then categorize and tally them the best you can. The most frequent ones are what you should focus on getting better at. This can be during your next Comp session or QP/Rumble.
The reason reviewing your gameplay is so important is it’ll help speed up your rate of improvement and help you get past your current plateau a bit faster. Games in high comp tend to be very fast paced so it can be hard to think about or remember exactly what happened. Or what you think happened in the moment wasn’t what really happened and the gameplay review will show you this.
While it’s certainly possible to improve naturally and over time, recording and reviewing your gameplay will make you improve faster.
Playing the meta
A lot of people seem reluctant to use meta loadouts for whatever reason. I think most of it boils down to either wanting to be unique, or having a superiority complex by refusing to use certain good or easy to use weapons and strategies because they’re “cheap” or too easy. Throw all of this out the window.
There’s nothing cheap in Comp (other than DDoSing which is actual cheating and we won’t discuss it). There’s nothing that takes “no skill” to use. If it’s in the game then it’s fair game to be used as much and as effectively as possible. Everything has a counter. If you don’t believe this then you probably have a scrub mentality and it’s going to hold you back. There are some great posts about scrub mentality on this very sub.
Meta loadouts or weapons are usually the perfect cross section of both lethality and ease-of-use - USE THEM. This is the time and the place. Your opponents are trying to win at all costs and so should you.
I don’t want to go too much into detail here or debate here, but in general these are the best options for high comp on Console (4k+). They’re ranked in terms of effectiveness, so it’s probably better to improve with something at the top of the list than use something at the bottom.
Primary Weapons: * Luna (NF if you have it already) * Adaptive or Aggressive pulse rifles * Ace/Thorn/TLW * Very well rolled Legendary HC * Jade Rabbit/Mida/Polaris Lance (large maps only)
Special Weapons: * Aggressive or Precision frame Shotgun (MindbendeToil/Imperial Decree/DRB/Retold Tale) * Erentil or Wizened Rebuke * Beloved/Twilight Oath/Supremacy/Revoker
Heavy Weapons: * Wardcliff * Truth * PotG * Any rocket launcher
Subclasses: * Hunter - middle void, middle or bottom arc * Titan - bottom void or bottom arc * Warlock - top arc or bottom solar
Exotics: * Stompees for Hunter * OEM or Antaeus Wards for Titan * Transversive Steps for Warlock
Mods: * 3+ super mods * 1-2 paragon mods for hunter if desired * 1-2 grenade mods for stormcaller or sentinel if desired * Otherwise 5 super mods
Stats: * Minimum of 1 resilience with as little as possible (Titans min is 3 or 4 I think). The rest goes to mobility and/or recovery. I’d recommend 6+ mobility for most people, but some prefer a lower mobility and higher recovery.
I don’t really want to debate what else is meta or what’s the best or other specifics. But in my experience both playing and watching others play high comp, this is the meta.
For weapons, Luna and a shotgun is still the best and most versatile loadout for most people and most maps. Consider swapping to a pulse or scout instead of Luna (or a sniper instead of a shotgun) for larger maps. Especially for countdown, consider having at least one sniper on your team as being able to get a pick and play 4v3 puts your team at a huge advantage. Fusion rifles are also incredibly strong right now. You can basically treat one like your primary weapon and just use your actual primary to clean people up or shoot people past ~30m.
In the current meta supers are incredibly important. You want to use them frequently and make orbs for your teammates for them to pick up and vice versa. Try to use your super when the enemy team doesn’t have any supers ready or heavy ammo is about to be up. Coordinate with your teammates on who’s popping a super and when so you don’t double pop and your teammates can get heavy, map control, and shoot the enemies running away from you.
I’ve gotten some questions on why so little resilience so I’ll answer it here. You’re going to die to supers, heavy ammo, and special weapons a lot more than primaries. Your resilience won’t really matter against those things. Plus the primaries you do see in high comp (mostly NF) don’t get effected by resilience. And even the other ones that you’ll occasionally see, resilience doesn’t really change the TTK, it only requires more headshots instead of body shots. At this level most players will be hitting their headshots anyways. Resilience was much more important in Y1 when there was a lot of primary weapon uptime.
The only time I’d recommend a higher resilience is if you’re on a Titan with OEM (to supplement recovery) and prefer low mobility. 7+ resilience will cause Erentil to take 5 bolts instead of 4 and might occasionally make a shotgun need to hit an extra pellet out of the spread to kill you (10 pellets of the 12, instead of 9 of 12 for example), among a couple of other minor advantages. I still wouldn’t really recommend it as I think you get more overall usage out of high recovery, but I’ve seen some people in high comp make it work.
Controlling heavy ammo wins games. Titans can use their barricade to pull heavy even while the other team is laning it. Prioritize getting the heavy and preventing your opponents from getting it. Once you get it, use it and don’t die with it. I’d recommend using it quickly but if you’re running Wardcliff it’s not a bad idea to save a rocket for an opponents super.
Finding Teammates
One of the most important parts of hitting Legend is having quality teammates. And by quality I mean both skill and temperament. Unless you already have a large friends list filled with quality teammates, you’ll need to network to find some. You can do this both in-game and using LFG. You can solo queue with a decent amount of success until about 3.5k or so, then you’ll want to start forming a team. If you seem to gel with teammates when solo queuing, shoot them a message and ask if they’d like to team up.
As far as LFG goes, there are lots of LFG websites these days. I’ve personally had a lot of success with Xbox’s built in LFG system. LFG can get a bad rep at times which is understandable. Some people are toxic, can tilt easily, blame teammates, complain all the time, not very skilled, etc. You obviously want to avoid these types of people and instead find teammates that are skilled, chill, encouraging and fun to play with. The best way to do this is to host the LFG group yourself by making the post and weeding people out. I’m not going to debate if/how important KD is to determine someone’s skill and if/what minimum you should ask for, use your own discretion here.
Once you get a team, just start playing. It might take a game or two for everyone to start to feel more comfortable with one another based on playstyles, tendencies, personalities, communication, etc. If things are going well after 4 or 5 games, keep playing. If they keep going well, add them to your friends list and ask them to do the same. If the games are not going well, you don’t seem to be playing together well as a team, and/or your personalities don’t seem to fit, consider politely excusing yourself and forming a new group. There’s absolutely nothing wrong with doing this. Sometimes the team is just not a good fit for whatever reason, it’s best for everyone to just move on with no hard feelings.
And by games going well I don’t necessarily mean winning. Are you guys teamshotting well? Baiting and switching effectively? Controlling the power ammo? Timing super usage? Moving together as a team? Playing complimentary angels and watching each other’s back? All of these things are good signs of a team working well. One of the best indicators is the number of assists you’re getting as a team (these can be looked up on any 3rd party website).
If your team is playing well together over a long session, like I said, add them and ask if they’ll do the same. Next time you get on, ask if they want to play before looking for a group via LFG. Sometimes they’ll even have friends that want to play as well which is great! Add anyone and everyone you play well with and seem to be on the same page with both in-game and personality wise. Rinse and repeat and you’ll have a solid list of friends to play Comp with. If you keep networking you can grow your friends list very quickly and effectively. You can also use Discord to schedule comp sessions.
The best way to attract good teammates is to be the best teammate you can. Be the teammate that you’d want on your team every single game and make things easy on your teammates. Hype them up for making good plays and encourage them if they make a bad one. Team shoot, make good callouts, don’t tilt, etc. Anything you’d look for in a good teammate, try to do that yourself and you’ll attract some great people to play with.
Always warm up before playing Comp and make sure your teammates have too. Rumble or QP is fine, but even a quick 10 minute private match rumble with your comp team can help warm up and build some camaraderie.
Closing Thoughts
Reaching Legend in Comp is seen by most as a daunting task and not how it should be seen - a huge accomplishment. Most people won’t even attempt to try for a variety of reasons ranging from pride to not enough reward to time and effort. High Comp is very challenging and honestly a much different game than QP or low Comp. It can be frustrating and stressful. But if you think of it as playing to improve and become the best player you can instead of just hitting Legend, then it’ll be very well worth it. Drastically improving as a player and as a result eventually hitting Legend is by far the best feeling in the entire game.
You might not even get there this season but that’s okay! But by having an improvement mindset and improving as a player, you’ll have a leg up next season - just stick with it and you’ll get there.
My final parting piece of advice is to just enjoy the journey. You’ll lose some close games and you’ll win some close games. You’ll get blown out by streamers or recovs and you’ll surprise yourself and beat some teams that are much better than you. Don’t sweat any of the losses, just enjoy playing the game. At the end of the day, this is a video game that we all play for fun.
One thing to keep in mind, especially once you get past 5k and are making that final push, you’re playing against some of the best players in the world and many of them play Comp for a living or it’s literally all they do. For most of us this is just one of many hobbies that we do for fun in our spare time, so don’t get too upset when you lose to these teams.
Thanks for reading - good luck and have fun! I’d be happy to answer any questions that anybody has.
Cheers!
submitted by Keetonicc to DestinyTheGame [link] [comments]

TokenClub Bi-Weekly Report — Issue 114(5.4–5.17)

TokenClub Bi-Weekly Report — Issue 114(5.4–5.17)

https://preview.redd.it/kkhj7agzz5251.png?width=875&format=png&auto=webp&s=f47007e7923d8f40d98e3ba7d08a31c3729a0bd3
Hello everyone, thank you for your continued interest and support. In the past two weeks, various tasks of TokenClub have been progressing steadily. The product development and community operation progress this week are as follows:
1. TokenClub Events
1)TokenClub & 499Block reached strategic cooperation in live broadcasting
On May 28th, TokenClub and 499Block reached a strategic cooperation to jointly build a live broadcast ecosystem in the vertical field of blockchain.
2)520e events
When 520 comes, TokenClub launches live interactive interaction. During the event, participate in interactive questions in the live broadcast room or forward the live poster to Twitter and the telegram group, and upload a screenshot to have the opportunity to extract 520, 1314 red envelope rewards

https://preview.redd.it/apyee28406251.png?width=1080&format=png&auto=webp&s=9c9798db931ad6611d6c258907120610ae11ff11

3)Text version of live content is abailable on Medium
In order to better understand the live broadcast of TokenClub by overseas communities, we translated the live broadcast content into English and uploaded it to TokenClub’s Medium official account, so that the community’s small partners can view it.


https://preview.redd.it/hhmu3pl506251.png?width=1080&format=png&auto=webp&s=fae9d42dcdee9d079219d1ffe612fc573bad01e8
4)Preview: TokenClub’s self-media grandma is invited to participate in the golden financial theme live event
From May 29th to June 4th, Golden Finance will hold a five-day live broadcast of the theme of “Finding Double Coins”. Grandpa Coin will express his views on June 3, welcome to pay attention.

2.TokenClub Live
1) Summary
Recently, Binance Co-founder He Yi, TRON founder Sun Yuchen, Hobbit HBTC founder Ju Jianhua, OSL chairman Dave, BlockVC founding partner Xu Yingkai, Outlier Ventures founder amie Burke, Bitribe founder SKY, CryptoBriefing CEO Han Kao , Huarai Group / Vice President, Global Market and Business Leader Ciara, Guosheng Securities Blockchain Research Institute Sun Shuang, Tongtongtong Research Institute CEO Song Shuangjie, Jin Tiancheng Law Firm Senior Partner Yu Bingguang, Binance China Jiang Jinze, principal researcher of Blockchain Research Institute, Meng Yan, vice president of Digital Asset Research Institute, co-founder of Primitive Ventures & director of Coindesk advisory board-Dovey Wan, founding partner of Genesis Capital & co-founder of Kushen Wallet Ocean Liao Yangyang, Binance C2C-Kathy, Binance OTC-Coco, Binance Contract & Options-Justin, Binance VIP-Jennifer, Binance Broker-Jess, Binance Mining Pool-Denny, Harbin Institute of Technology Blockchain Research Executive Deputy Director Xu Zhifeng, dForce founder Yang Mindao, Mars Finance co-founder Shang Silin, Cobo & Yuchi co-founder Shenyu, well-known investor Xu Zhe, CasperLabs CEO Mrinal Manohar, CasperLabs co-founder Scott Walker, Chairman of Rock Tree Omer Ozden, Nova Club incubation team leader & Waterdrop Capital partner Zheng Yushan, Rolling Stone miner founder Alex Lam, BitUniverse coin founder Chen Yong, Odaily Planet Daily founder and CEO Mandy Wang Mengdie, Binance stablecoin BUSD project responsible Helen Tu and senior expert of TokenClub blockchain and cryptocurrency investment strategy-Zao Shen talks with you about blockchain things ~
On May 18, Block 101 Binance Key Account Manager Luna talked to Primitive Ventures co-founder, non-profit bitcoin development fund Hardcore Fund executive director, and Coindesk advisory board director-Dovey Wan, to understand “C and C How is the Goddess of Crypto Assets made? “Dovey Wan shared with us on asset allocation, investment judgment, entrepreneurship, DCEP, etc.


https://preview.redd.it/0dsry36906251.png?width=1080&format=png&auto=webp&s=a7f6f4b852547d2e43114f81a981f7aa6ea10f61
On May 19, Block 101 Yingge talked with Sun Zeyu, the founding partner of Genesis Capital and co-founder of Kushen Wallet, to share the theme of “Blockchain Investment Experience”. This investor, who is rated as “reliable” by insiders, recommends that novices try not to touch contracts, do not stay overnight even when making contracts, be alert to risks, refuse gambling, and rationally analyze investments.

On May 20th, 499Block ’s two-year birthday carnival “Global Hot Chain, Keeping Together for Every Year” celebration was held in the TokenClub Live Room. The cross-border AMA Solitaire + popular day group anchor live video sharing, including Binance Co-founder He Yi, TRON founder Sun Yuchen, Hobbit HBTC founder Ju Jianhua, OSL chairman Dave, BlockVC founding partner Xu Yingkai, Outlier Ventures founder amie Burke, Bitribe founder SKY, CryptoBriefing CEO Han Kao, Huobi Group / Vice President Global Markets and Dozens of blockchain leaders from home and abroad, such as Ciara, the business leader, all appeared on the scene, and 499Block became a popular beauty angel group to help the interactive host.


https://preview.redd.it/ga6ey51b06251.png?width=1280&format=png&auto=webp&s=d94cc1a03640538ec1e99443c8cbb7a5e77596de
On May 20, Sun Shuang, senior researcher of Guosheng Securities Blockchain Research Institute, Song Shuangjie, Jin Tong, CEO of Tongzhengtong Research Institute were jointly invited by Lingang Xinyefang, Lingang Innovation Management School, and Binance China Blockchain Research Institute. Tian Bingguang Senior Partner Yu Bingguang, Binance China Blockchain Research Institute Chief Researcher Jiang Jinze, Vice President of Digital Assets Research Institute Meng Yan, and many experts talked about the “Critical Digital RMB DCEP” in the live broadcast, one A feast of intertwined thoughts is worth watching again!

On May 21st, Ocean Liao Yangyang, the founder of Block 101 Seven Seven Dialogue Force Field, focused on the “big enlightenment era of digital assets”, Ocean shared with us his entrepreneurial experience, the first pot of gold, public chain, currency circle and Analysis of the current market. Regarding the future of Bitcoin, Ocean feels that he can work hard towards the direction of digital gold and become a substitute or supplement for gold. He is determined to see more, because the ceiling of the entire industry is very high, and he still cannot see its end point. The index level is rising, far from being over.

On May 22, “In the name of the Pizza Festival, we came to a different live broadcast” Bringing Goods “”, which was organized by the girls in the 101-day group of the block: June 6, July 7, Sisi, Yingge, Qianjiangyue , Dialogue: Binance First Sister, Binance C2C-Kathy, Binance OTC-Coco, Binance Contract & Options-Justin, Binance VIP-Jennifer, Binance Broker-Jess, Binance Mining Pool-Denny. We have explained to us one by one about C2C, OTC, contract options, etc. If you are interested, please move to the live room.


https://preview.redd.it/a9am0j5e06251.png?width=1080&format=png&auto=webp&s=7f8d0e80492027a000d4e719ec727b56cc27d94f
On May 22, Block 101 Sisi Dialogue Xu Zhifeng, executive deputy director of the Blockchain Research Center of Harbin Institute of Technology, shared the theme: “Strategy of Great Powers: Seizing New Highlands of Blockchain Technology”. He expressed his views on his own currency circle experience, entrepreneurship, blockchain technology, DECP, etc. Xu Zhifeng is very optimistic about the future development of blockchain. He said: “Ten years later, blockchain will become a very common industry. We are the Internet industry and have never changed.”

On May 23, the old Chinese doctor Zao Shen from the coin circle went online ~ The theme of this issue: If you want to be short, you must be able to sing first, and if you want to be long, you must be patient. If the meal is not fragrant, the game is not good, and the happiness of the past has drifted into the distance, just because the daily reading is still a loss, and the head is hurt. Don’t panic, the old Chinese doctor Zao Shen of the currency circle will adopt the Trinity Interventional Therapy and precise care to regenerate life. Don’t move quickly to the live room to see what “therapy” is.

On May 25, Block 101, July 7th conversation with dForce founder Yang Mindao, talked about “DeFi opportunities and challenges.” Yang Mindao believes that the four biggest benefits of DeFi are: programmability; non-custodial nature; non-licensing; composability. He believes that the current public chain market is seriously homogenized, and the most promising public chain is Ethereum. Ethereum is the best and largest in terms of developer group, ecology, and technological evolution, and can absorb the advantages of each public chain. At the same time, he is also extremely optimistic about DeFi, “DeFi application value is gradually verified, and the value of this type of token will gradually become more prominent.”

On May 26th, Mars Finance co-founder Shang Silin Hardcore Dialogue Cobo & Yuchi co-founder Shenyu and well-known investor Xu Zhe. The trend of “financialization” in the digital asset industry is becoming more and more obvious, and the friends of miners need to master more and more skills. Unveiling the mystery of hedging for everyone.

On May 26th, Nova Superstar Dialogue Phase 13 focused on the Silicon Valley star project CasperLabs, specially invited CasperLabs CEO Mrinal Manohar, CasperLabs co-founder Scott Walker, Rock Tree chairman Omer Ozden, and Nova Club incubation team leader Water Capital Partners Zheng Yushan, discuss CasperLbs together.
On May 26, Block 101 Sisi talked with the founder of the Rolling Stone Miner, Alex Lam, and took us into the “post-worker life” of a PhD in finance. Alex shared the reasons for entering the coin circle, the first pot of gold, mining, pitted pits, investment experience and opportunities in the digital currency industry. Alex said: Bitcoin exceeds US $ 100,000, and it will be in the second half of next year or the year after.
On May 27th, Block 101 Yingge talked with BitUniverse founder Chen Yong and shared the theme: “Who” needs grid trading. Chen Yong mainly introduced the currency trading tool of Bitcoin. In his view, grid trading has changed an investor’s concept-from stud into a batch of positions and positions. Regarding the price of Bitcoin, Chen Yong believes that the price of Bitcoin may reach one hundred thousand dollars around 2030.

On May 28, Block 101 Binance Mining Pool Wu Di talked to Mandai Wang Mengdie, founder of Planet Daily Odaily, to learn more about the process of “media entrepreneurs marching into the blockchain from venture capital circles”. Mandy believes that the core competence in the media industry is high-quality original content, which is the most basic but difficult to stick to. The initial focus of entering the mixed media industry of the dragon and dragon is to focus and amplify value.

On May 29th, Block 101 Qianjiangyue Dialogue Hellen Tu, the project leader of Binance Stablecoin BUSD project, talked with everyone about the stablecoin “Life and Death”, Hellen shared the stablecoin in detail, and published his own the opinion of. For details, please move to the live room.

On May 30th, Zaoshen came to share the theme: Dongfeng blowing, bullets flying, unlimited chase? In this issue, Zao Shen shared with you the recent international financial situation and various major events in the United States in the past week, which extended to the impact on the currency circle and answered various questions about investment strategies. Friends who want to know more details can move to the live room of Zao Shen.
3.TokenClub operation data
-Live data: 13 live broadcasts in the past two weeks, with over 800,000 views. TokenClub hosted a total of 870 live broadcasts with a total of 45.06 million views.
-Binary trade data: In the past two weeks, guess the rise and fall to participate in a total of 1268 times, the amount of participation exceeded 2 million TCT. At present, it is guessed that the rise and fall function has participated in a total of 1.11 million times, with a cumulative participation amount of 498 million TCT.
-Chat data: In the past two weeks, a total of 19271 messages have been generated. A total of 4.85 milliom messages have been launched since the function was launched.
-Mini-game data: The mini-game has participated in a total of 4212 times in the past two weeks. A total of 1,66 million self-functions have been online.
-Cut leeks game data together: Since the game was launched, the total number of user participation in the game was 962612 TCT total consumption was 6,27 million gift certificate total consumption was 15,95million and TCT mining output was 161496.
-TokenClub KOL data: Over the past two weeks, the total reading volume of the BTCGrandpa article has been viewed by more than 300,000 people.
-Social media data: At present, the number of Weibo official accounts is 18033 and the number of Twitter followers is 1332 and we have opened the official Medium account this week, welcome to follow.
-Telegram official group data: In the past 2 weeks, there were 238 chats in the group, and the total number of Telegram official groups is currently 2906.
-Medium data: Medium official account u/TokenClub has published 5 excellent articles, official announcements and updates are published in English, welcome to follow.
4.Communities
1)Overseas Community
TokenClub held an event for forwarding Twitter and telegram group chats for overseas users. Bitcoin halved in less than two weeks, overseas users are more active in the telegram group, and some friends are more concerned about Binance Block 101 live broadcast, aggregation exchange, TCT usage and other issues, the administrator responded in time.On May 12th, when Bitcoin was halved, TokenClub organized a forwarding Twitter, telegram group chat prize event and participating in a live question asking interactive prize event for overseas users. There are many live broadcast events in the near future. The live broadcast poster information will be released to overseas users as soon as possible. The follow-up TokenClub will translate and broadcast high-quality live broadcast content to Twitter and Medium. Bitcoin halved, overseas users are more active in the telegram group, and some partners are more concerned about block 101 live broadcast, bitcoin future price trend, TCT usage and other issues, the administrator responded in time in the group.


https://preview.redd.it/2nrknnyo06251.png?width=1080&format=png&auto=webp&s=fb98b385c0caf7e65c7b3b2bb1edd782ec126905
2)Domestic community
Sweet Orange Club Weekly News
Last Friday, a holiday, the community opened the red envelope rain event, and brought a sincere gift to everyone while relaxing in the holiday. At the same time, it also sent the most sincere blessings to all mothers in the community on Mother’s Day. Thank you for your long-term support and help to the Orange Club community.

Hundred-day scheduled investment event (Phase II)
The fourth week of the second 100-day fixed investment plan held this week has been awarded, and everyone is still very active in this event. This week, the Bitcoin halving market was also opened in advance. The small partners participating in the fixed investment should now have a certain floating win, so we adopt the correct cycle investment strategy to believe that it can bring unexpected benefits to everyone.
Sign in the lottery.
On the evening of May 3rd and May 10th, TCT Fortune Free Academy carried out the 51st and 52nd week sign-in sweepstakes, and rewarded the small TCT partners who had always insisted on signing in. In these two sign-in sweepstakes, the lucky friends received 20–180TCT as a reward. In addition, during the lucky draw, the college friends also actively expressed their opinions on the topic of this year’s bull market.

The Leek Paradise Community Conference will continue as usual every Sunday at 20:00. During the conference, members will discuss recent hot topics, including gifts and blessings for Mother ’s Day, and the halving of Bitcoin everyone is paying attention to. At the end, the friends in the group also showed a rare enthusiasm at the first sight. It seems that the market still affects the mood. The members routinely started a red envelope rain to cheer for the participating partners and encourage everyone to maintain patience and confidence. Of course, at the same time, we are encouraging ourselves to see the community meeting next week. Come on!

TokenClub volunteer community, sign in red envelopes every day, as long as you sign in every day, you can get good benefits, friends join us quickly! In the past two weeks, the community has conducted active partners.
Volunteer community: Change to the currency circle consultation and pass the analysis of Grandma Coin and Panda analysts, support TokenClub in action, and continue to vote for TCT. In the last month, we have worked hard to learn the rain god’s strategy. We have doubled the coins in our hands. The community WeChat group has recently injected fresh students. We look forward to more people joining! Volunteer community, will continue to work hard for TokenClub
TCT has been listed on Binance、Okex、Gate.io、ZB-M、MXC、Biki、Coinex、BigOne、Coinbene、Cybex、SWFT、Loopring、Rootrex etc.
TokenClub website: www.tokenclub.com
Telegram:https://t.me/token\_club
submitted by tokenclubtct to u/tokenclubtct [link] [comments]

A guide on hitting Legend rank in Comp

I’ve been seeing a lot of posts lately asking for tips for hitting Legend in Comp so I figured I’d put together a brief guide for anyone that’s interested. I’m happy to see so many people interested in hitting Legend! A lot of this post applies to comp in general, not necessarily just hitting Legend.
Intro
First off, a little bit about me. I never played D1 so I had a rough first few months of D2Y1 (and a rough first few weeks of Y2 with the new special weapon uptime and TTK) as it was my first time with the Destiny franchise. But even then had a blast in Crucible and I always wanted to get better. I’m also an extremely competitive person so that helped fuel my desire for improvement.
I play on Xbox and I just got my Unbroken title this season so I’ve been to Legend 3 times (S4, S6, S7). I’ve learned a ton along the way and hitting Legend each season has been easier and more enjoyable than the previous one for a variety of reasons that I’ll share in this post.
Improvement Mindset
While your end goal is to hit Legend, focusing on this binary goal isn’t a good idea. A better approach is to think of playing Comp with the main goal of improving both as a player and a team. With this more open and long-term mindset, you will improve rapidly as a player, win more often, and have a much more enjoyable experience as a result.
When you focus on something as binary as hitting a certain rank, every game or even decision within a game starts to feel tense and you put an immense amount of artificial pressure on yourself. This often builds over the course of a game. Even if it’s subconscious, it will effect your play. You’ll play too passive, too aggressive, and/or make bad decisions. Your brain will be too wrapped up playing out the consequences of failure to focus on what you should be doing to give yourself and your team the best chances of winning. It’s been scientifically proven both in real sports and in E-Sports that tension leads to poor performance.
Instead, take every engagement and every game as an opportunity to learn something and to improve. You WILL start getting your ass kicked at some point, it’s just a matter of when. It might be at 3k and it might not be until 5k, but at some point it’ll happen. And when it does, the best thing to do is to record your gameplay and watch it back.
Gameplay Review
You can easily record your gameplay via Twitch by streaming and having it save past broadcasts. Then you can watch your gameplay there, or you can take it a step further and download your gameplay and run it through a free video editing program such as DaVinci Resolve or iMovie. The advantage of doing it this way is you can better control the playback and even view it frame-by-frame.
I’d recommend picking a game that you performed poorly and watch it once all the way through and take some mental notes. Then I’d watch it again, noting each death with why you died and what you could have done better to either kill your opponent first or escape safely. Even if you died to a Wardcliff or a solo super, write down something you could have done differently to prevent dying. Then categorize and tally them the best you can. The most frequent ones are what you should focus on getting better at. This can be during your next Comp session or QP/Rumble.
The reason reviewing your gameplay is so important is it’ll help speed up your rate of improvement and help you get past your current plateau a bit faster. Games in high comp tend to be very fast paced so it can be hard to think about or remember exactly what happened. Or what you think happened in the moment wasn’t what really happened and the gameplay review will show you this.
While it’s certainly possible to improve naturally and over time, recording and reviewing your gameplay will make you improve faster.
Playing the meta
A lot of people seem reluctant to use meta loadouts for whatever reason. I think most of it boils down to either wanting to be unique, or having a superiority complex by refusing to use certain good or easy to use weapons and strategies because they’re “cheap” or too easy. Throw all of this out the window.
There’s nothing cheap in Comp (other than DDoSing which is actual cheating and we won’t discuss it). There’s nothing that takes “no skill” to use. If it’s in the game then it’s fair game to be used as much and as effectively as possible. Everything has a counter. If you don’t believe this then you probably have a scrub mentality and it’s going to hold you back. There are some great posts about scrub mentality on this very sub.
Meta loadouts or weapons are usually the perfect cross section of both lethality and ease-of-use - USE THEM. This is the time and the place. Your opponents are trying to win at all costs and so should you.
I don’t want to go too much into detail here or debate here, but in general these are the best options for high comp on Console (4k+). They’re ranked in terms of effectiveness, so it’s probably better to improve with something at the top of the list than use something at the bottom.
Primary Weapons: * Luna (NF if you have it already) * Adaptive or Aggressive pulse rifles * Ace/Thorn/TLW * Very well rolled Legendary HC * Jade Rabbit/Mida/Polaris Lance (large maps only)
Special Weapons: * Aggressive or Precision frame Shotgun (MindbendeToil/Imperial Decree/DRB/Retold Tale) * Erentil or Wizened Rebuke * Beloved/Twilight Oath/Supremacy/Revoker
Heavy Weapons: * Wardcliff * Truth * PotG * Any rocket launcher
Subclasses: * Hunter - middle void, middle or bottom arc * Titan - bottom void or bottom arc * Warlock - top arc or bottom solar
Exotics: * Stompees for Hunter * OEM or Antaeus Wards for Titan * Transversive Steps for Warlock
Mods: * 3+ super mods * 1-2 paragon mods for hunter if desired * 1-2 grenade mods for stormcaller or sentinel if desired * Otherwise 5 super mods
Stats: * Minimum of 1 resilience with as little as possible (Titans min is 3 or 4 I think). The rest goes to mobility and/or recovery. I’d recommend 6+ mobility for most people, but some prefer a lower mobility and higher recovery.
I don’t really want to debate what else is meta or what’s the best or other specifics. But in my experience both playing and watching others play high comp, this is the meta.
For weapons, Luna and a shotgun is still the best and most versatile loadout for most people and most maps. Consider swapping to a pulse or scout instead of Luna (or a sniper instead of a shotgun) for larger maps. Especially for countdown, consider having at least one sniper on your team as being able to get a pick and play 4v3 puts your team at a huge advantage. Fusion rifles are also incredibly strong right now. You can basically treat one like your primary weapon and just use your actual primary to clean people up or shoot people past ~30m.
In the current meta supers are incredibly important. You want to use them frequently and make orbs for your teammates for them to pick up and vice versa. Try to use your super when the enemy team doesn’t have any supers ready or heavy ammo is about to be up. Coordinate with your teammates on who’s popping a super and when so you don’t double pop and your teammates can get heavy, map control, and shoot the enemies running away from you.
I’ve gotten some questions on why so little resilience so I’ll answer it here. You’re going to die to supers, heavy ammo, and special weapons a lot more than primaries. Your resilience won’t really matter against those things. Plus the primaries you do see in high comp (mostly NF) don’t get effected by resilience. And even the other ones that you’ll occasionally see, resilience doesn’t really change the TTK, it only requires more headshots instead of body shots. At this level most players will be hitting their headshots anyways. Resilience was much more important in Y1 when there was a lot of primary weapon uptime.
The only time I’d recommend a higher resilience is if you’re on a Titan with OEM (to supplement recovery) and prefer low mobility. 7+ resilience will cause Erentil to take 5 bolts instead of 4 and might occasionally make a shotgun need to hit an extra pellet out of the spread to kill you (10 pellets of the 12, instead of 9 of 12 for example), among a couple of other minor advantages. I still wouldn’t really recommend it as I think you get more overall usage out of high recovery, but I’ve seen some people in high comp make it work.
Controlling heavy ammo wins games. Titans can use their barricade to pull heavy even while the other team is laning it. Prioritize getting the heavy and preventing your opponents from getting it. Once you get it, use it and don’t die with it. I’d recommend using it quickly but if you’re running Wardcliff it’s not a bad idea to save a rocket for an opponents super.
Finding Teammates
One of the most important parts of hitting Legend is having quality teammates. And by quality I mean both skill and temperament. Unless you already have a large friends list filled with quality teammates, you’ll need to network to find some. You can do this both in-game and using LFG. You can solo queue with a decent amount of success until about 3.5k or so, then you’ll want to start forming a team. If you seem to gel with teammates when solo queuing, shoot them a message and ask if they’d like to team up.
As far as LFG goes, there are lots of LFG websites these days. I’ve personally had a lot of success with Xbox’s built in LFG system. LFG can get a bad rep at times which is understandable. Some people are toxic, can tilt easily, blame teammates, complain all the time, not very skilled, etc. You obviously want to avoid these types of people and instead find teammates that are skilled, chill, encouraging and fun to play with. The best way to do this is to host the LFG group yourself by making the post and weeding people out. I’m not going to debate if/how important KD is to determine someone’s skill and if/what minimum you should ask for, use your own discretion here.
Once you get a team, just start playing. It might take a game or two for everyone to start to feel more comfortable with one another based on playstyles, tendencies, personalities, communication, etc. If things are going well after 4 or 5 games, keep playing. If they keep going well, add them to your friends list and ask them to do the same. If the games are not going well, you don’t seem to be playing together well as a team, and/or your personalities don’t seem to fit, consider politely excusing yourself and forming a new group. There’s absolutely nothing wrong with doing this. Sometimes the team is just not a good fit for whatever reason, it’s best for everyone to just move on with no hard feelings.
And by games going well I don’t necessarily mean winning. Are you guys teamshotting well? Baiting and switching effectively? Controlling the power ammo? Timing super usage? Moving together as a team? Playing complimentary angels and watching each other’s back? All of these things are good signs of a team working well. One of the best indicators is the number of assists you’re getting as a team (these can be looked up on any 3rd party website).
If your team is playing well together over a long session, like I said, add them and ask if they’ll do the same. Next time you get on, ask if they want to play before looking for a group via LFG. Sometimes they’ll even have friends that want to play as well which is great! Add anyone and everyone you play well with and seem to be on the same page with both in-game and personality wise. Rinse and repeat and you’ll have a solid list of friends to play Comp with. If you keep networking you can grow your friends list very quickly and effectively. You can also use Discord to schedule comp sessions.
The best way to attract good teammates is to be the best teammate you can. Be the teammate that you’d want on your team every single game and make things easy on your teammates. Hype them up for making good plays and encourage them if they make a bad one. Team shoot, make good callouts, don’t tilt, etc. Anything you’d look for in a good teammate, try to do that yourself and you’ll attract some great people to play with.
Always warm up before playing Comp and make sure your teammates have too. Rumble or QP is fine, but even a quick 10 minute private match rumble with your comp team can help warm up and build some camaraderie.
Closing Thoughts
Reaching Legend in Comp is seen by most as a daunting task and not how it should be seen - a huge accomplishment. Most people won’t even attempt to try for a variety of reasons ranging from pride to not enough reward to time and effort. High Comp is very challenging and honestly a much different game than QP or low Comp. It can be frustrating and stressful. But if you think of it as playing to improve and become the best player you can instead of just hitting Legend, then it’ll be very well worth it. Drastically improving as a player and as a result eventually hitting Legend is by far the best feeling in the entire game.
You might not even get there this season but that’s okay! But by having an improvement mindset and improving as a player, you’ll have a leg up next season - just stick with it and you’ll get there.
My final parting piece of advice is to just enjoy the journey. You’ll lose some close games and you’ll win some close games. You’ll get blown out by streamers or recovs and you’ll surprise yourself and beat some teams that are much better than you. Don’t sweat any of the losses, just enjoy playing the game. At the end of the day, this is a video game that we all play for fun.
One thing to keep in mind, especially once you get past 5k and are making that final push, you’re playing against some of the best players in the world and many of them play Comp for a living or it’s literally all they do. For most of us this is just one of many hobbies that we do for fun in our spare time, so don’t get too upset when you lose to these teams.
Thanks for reading - good luck and have fun! I’d be happy to answer any questions that anybody has.
Cheers!
submitted by Keetonicc to CruciblePlaybook [link] [comments]

Wow, I played a lot of really good games in 2019!

This took me longer than I intended, but I wanted to do my own write-up of all the games I beat in 2019, and I had a lot of fun remembering all of them - in fact, I was actually kind of surprised at how many of the games were really great experiences (though there were a few underwhelming ones, too). Since there are a lot, I categorized them by genre to try to make it a little easier to read. Some titles are hopefully familiar so you can also reminisce, but hopefully some new to you, too, that you'll be encouraged to play. So here goes nothing...

RPGs

Shooters

Large open world games

Side-scrollers

3D action/adventure

Point and click adventures

3D puzzle games

Stealth

Horrothrillemystery

Interactive movies